NS Commando
The Commando is built for utility in harsh environments and bears a deadly edge in close quarters combat.
Basic information
Item / weapon ID | 6004825 / 1 |
Faction | No faction |
Category | Knife |
Move / turn multiplier | 1.0x / 1.0x |
Equip / unequip time | 250ms / 250ms |
To / from ADS time | 150ms / 150ms |
Sprint recovery time | Instant |
Fire groups
Direct damage
Damage per shot | 500 |
Resist type | Melee |
Location multipliers | 1.5x on Head 1.0x on Legs |
Direct damage effect
resist_type | Melee |
target_type | Any |
action | Damage |
Damage Amount | 500 |
Recoil
Min / max rotation | No rotation |
Min / max vertical | No vertical recoil |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.0x |
Min / max horizontal | No horizontal recoil |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
Standing cone of fire
Base min / max spread | No spread |
Standing / moving multipliers | 1.0x / 1.0x No spread |
Pellet spread | 0.0° |
Bloom | No bloom |
Recovery | No recovery |
Fire group: Quick Melee
Basic information
ID | 1 |
Transition time | Instant |
Timing
Type | Semi-automatic |
Shots per minute | 100 RPM |
Refire time | 600ms |
Fire duration | 333ms |
Delay | 0ms |
Charge time | 0ms |
Fire modes
Fire mode: Melee Hipfire
Basic information
ID | 1 |
Type | Melee |
Is ADS | False |
Detect range | 0.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | -1 |
Full reload time | -1ms |
Fire group: Melee
Basic information
ID | 7 |
Transition time | Instant |
Projectile
Flight type | Ballistic |
Speed | 13.0m/s |
Gravity | No gravity |
Life time / max range at base speed | 120ms / 1.56m |
Timing
Type | Semi-automatic |
Shots per minute | 133 RPM |
Refire time | 400ms |
Fire duration | 0ms |
Delay | 50ms |
Charge time | 0ms |
Fire modes
Fire mode: Projectile Hipfire
Basic information
ID | 39 |
Type | Projectile |
Is ADS | False |
Detect range | 0.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | -1 |
Full reload time | -1ms |