weapon image

NS Annihilator-G

Nanite Systems' Annihilator was the first rocket launcher to integrate both air and ground-based lockon capabilities, at cost to its dumbfire capabilities. This variant of the weapon sports a classy gold plating. All factions can use NS weapons. Flak detonation. Required Lockon: Aircraft or Armor



Basic information

Item / weapon ID 802301 / 77836
Faction No faction
Category Rocket launcher
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 1000ms / 250ms
To / from ADS time 350ms / 150ms
Sprint recovery time 300ms

Fire groups

Direct damage
Damage per shot 675
Resist type Infantry Lock-on
Location multipliers 1.0x on Head
0.9x on Legs
Direct damage effect
resist_type Infantry Lock-on
target_type None
action Damage
Damage Amount 675
Indirect damage
Damage per shot 350 within 1.0m radius,
50 within 3.0m radius
Resist type Explosive
Indirect damage effect
resist_type Explosive
target_type Any
action Indirect Damage
Damage within inside radius 350
Inside Radius (min) 1
Minimum Damage (Damage at max radius) 50
Outside Radius (max) 3
Fire off Ability ID 0
Arming Distance 0
Ignore Impacted Object (1 = true) 0
Projectile
Flight type Ballistic
Speed 50.0m/s
Acceleration / max speed 0.0 / 100.0m/s
Gravity 0.5
Life time / max range at base speed 5000ms / 250.0m
Turn rate 1.5°/s
Lock-on
Required True
Maintain False
Seek in flight False
Turn rate 1.5°/s
Life time 5000ms
Timing
Type Semi-automatic
Shots per minute 200 RPM
Refire time 300ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Recoil
Min / max rotation No rotation
Min / max vertical No vertical recoil
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal No horizontal recoil
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation No horizontal tolerance / ∞°

Fire group: Lock-on

Basic information

ID 42003
Transition time Instant

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 42003
Type Projectile
Is ADS False
Detect range 100.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 1
Full reload time 3000ms
Ammo
Clip size / total capacity 1 / 16
Ammo per shot / shots per clip 1 / 1
Short / long reload time 3000ms / 3000ms
Block auto False
Continuous False
Standing cone of fire
Base min / max spread 5.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 7.0°
Moving min 5.0° / max 7.0°
Pellet spread 0.0°
Bloom 2.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 5.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 7.0°
Moving min 5.0° / max 7.0°
Pellet spread 0.0°
Bloom 2.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 5.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 7.0°
Moving min 5.0° / max 7.0°
Pellet spread 0.0°
Bloom 2.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 2.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 2.0°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 5.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 7.0°
Moving min 5.0° / max 7.0°
Pellet spread 0.0°
Bloom 2.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Fire mode: Projectile ADS
Basic information
ID 42103
Type Projectile
Is ADS True
Detect range 100.0m
Move / turn multiplier 0.5x / 1.0x
Zoom 1.35x
Max consecutive shots 1
Full reload time 3000ms
Ammo
Clip size / total capacity 1 / 16
Ammo per shot / shots per clip 1 / 1
Short / long reload time 3000ms / 3000ms
Block auto True
Continuous False
Standing cone of fire
Base min / max spread 0.1° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.1° / max 3.0°
Moving min 0.1° / max 3.0°
Pellet spread 0.0°
Bloom 2.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.1° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.1° / max 3.0°
Moving min 0.1° / max 3.0°
Pellet spread 0.0°
Bloom 2.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 1.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.0° / max 3.0°
Moving min 1.0° / max 3.0°
Pellet spread 0.0°
Bloom 2.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 3.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 3.0° / max 3.0°
Moving min 3.0° / max 3.0°
Pellet spread 0.0°
Bloom 2.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 3.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 3.0° / max 3.0°
Moving min 3.0° / max 3.0°
Pellet spread 0.0°
Bloom 2.0°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 1.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.0° / max 3.0°
Moving min 1.0° / max 3.0°
Pellet spread 0.0°
Bloom 2.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s

Attachments

Default Magazine (default)

This is the default magazine

No listed effects