weapon image

NS-44L Showdown

This heavily modified version of the NS-44L Blackhand retains balance from the hip and precision at range, but relies on instinct, instead of optics.



Basic information

Item / weapon ID 6003793 / 78146
Faction No faction
Category Pistol
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 450ms / 250ms
To / from ADS time 500ms / 500ms
Sprint recovery time 350ms

Fire groups

Ammo
Clip size / total capacity 4 / 32
Ammo per shot / shots per clip 1 / 4
Short / long reload time 3000ms / 4000ms
Block auto False
Continuous False
Direct damage
Damage per shot 450 before 20.0m,
275 after 125.0m
Resist type Small arm
Location multipliers 2.0x on Head
0.9x on Legs
Direct damage effect
resist_type Small arm
target_type Any
action Damage Falloff
Max Damage 450
Max Damage Range 20
Minimum Damage 275
Min Damage Range 125
ShieldBypassPcnt 0
Projectile
Flight type Ballistic
Speed 550.0m/s
Gravity 11.25
Life time / max range at base speed 1500ms / 825.0m
Recoil
Min / max rotation 15.0° / 15.0°
Min / max vertical 3.0° / 3.0°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal 0.1° / 0.2°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.3° / 0.8°
Recovery 14.0°/s after 0ms

Fire group: Semi-Auto

Basic information

ID 80293
Transition time Instant
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 80393
Type Projectile
Is ADS False
Detect range 70.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 4
Full reload time 4000ms
Magazine dump simulation
magdump simulation
Timing
Type Semi-automatic
Shots per minute 120 RPM
Refire time 500ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Standing cone of fire
Base min / max spread 1.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.5° / max 7.0°
Moving min 1.5° / max 7.0°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 1.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.5° / max 7.0°
Moving min 1.5° / max 7.0°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 1.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.5° / max 7.0°
Moving min 1.5° / max 7.0°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 5.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.5° / max 7.0°
Moving min 5.5° / max 7.0°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom No bloom
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 1.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.5° / max 7.0°
Moving min 1.5° / max 7.0°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Fire mode: Projectile Hipfire
Basic information
ID 80394
Type Projectile
Is ADS False
Detect range 70.0m
Move / turn multiplier 0.5x / 1.0x
Zoom 1.0x
Max consecutive shots 4
Full reload time 4000ms
Magazine dump simulation
magdump simulation
Timing
Type Semi-automatic
Shots per minute 180 RPM
Refire time 333ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Standing cone of fire
Base min / max spread 0.1° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.1° / max 2.0°
Moving min 0.1° / max 2.0°
Pellet spread 0.0°
Bloom 7.0°
Recovery 8.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.1° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.1° / max 2.0°
Moving min 0.1° / max 2.0°
Pellet spread 0.0°
Bloom 7.0°
Recovery 8.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.1° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.1° / max 2.0°
Moving min 0.1° / max 2.0°
Pellet spread 0.0°
Bloom 7.0°
Recovery 8.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 2.0° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 2.0°
Moving min 2.0° / max 2.0°
Pellet spread 0.0°
Bloom 7.0°
Recovery 8.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 2.0° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 2.0°
Moving min 2.0° / max 2.0°
Pellet spread 0.0°
Bloom 7.0°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.1° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.1° / max 2.0°
Moving min 0.1° / max 2.0°
Pellet spread 0.0°
Bloom 7.0°
Recovery 8.0°/s after 0ms
Grow rate 50.0°/s

Attachments

Darklight Flashlight

The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
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Effects

action Set Character Status
CharacterStatus 40

Laser Sight

A laser sight increases the user's hipfire accuracy by 33%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
Addend -0.33
StatId FireMode.CofMinScalar