With an extended barrel and integrated scope the NS-44L Blackhand provides significant advantages over similar pistols when engaging threats at longer ranges.
Item / weapon ID | 6002661 / 78071 |
---|---|
Faction | No faction |
Category | Pistol |
Move / turn multiplier | 1.0x / 1.0x |
Equip / unequip time | 450ms / 250ms |
To / from ADS time | 150ms / 150ms |
Sprint recovery time | 350ms |
Clip size / total capacity | 4 / 36 |
---|---|
Ammo per shot / shots per clip | 1 / 4 |
Short / long reload time | 3000ms / 4000ms |
Block auto | False |
Continuous | False |
Damage per shot | 450 before 20.0m, 275 after 125.0m |
---|---|
Resist type | Small arm |
Location multipliers | 2.0x on Head 0.9x on Legs |
resist_type | Small arm |
---|---|
target_type | Any |
action | Damage Falloff |
Max Damage | 450 |
Max Damage Range | 20 |
Minimum Damage | 275 |
Min Damage Range | 125 |
ShieldBypassPcnt | 0 |
Flight type | Ballistic |
---|---|
Speed | 550.0m/s |
Gravity | 7.5 |
Life time / max range at base speed | 1500ms / 825.0m |
Type | Semi-automatic |
---|---|
Shots per minute | 170 RPM |
Refire time | 352ms |
Fire duration | 0ms |
Delay | 0ms |
Charge time | 0ms |
ID | 80032 |
---|---|
Transition time | Instant |
ID | 80042 |
---|---|
Type | Projectile |
Is ADS | False |
Detect range | 70.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 4 |
Full reload time | 4000ms |
Min / max rotation | 15.0° / 15.0° |
---|---|
Min / max vertical | 3.0° / 3.0° |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.0x |
Min / max horizontal | 0.1° / 0.2° |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | 0.3° / 0.8° |
Recovery | 14.0°/s after 0ms |
Base min / max spread | 1.75° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 1.75° / max 7.0° Moving min 1.75° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.4° |
Recovery | 10.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 1.75° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 1.75° / max 7.0° Moving min 1.75° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.4° |
Recovery | 10.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 2.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.5° / max 7.0° Moving min 2.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.4° |
Recovery | 10.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 5.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 5.5° / max 7.0° Moving min 5.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.4° |
Recovery | 10.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 7.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.4° |
Recovery | No recovery |
Grow rate | 50.0°/s |
Base min / max spread | 2.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.5° / max 7.0° Moving min 2.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.4° |
Recovery | 10.0°/s after 0ms |
Grow rate | 50.0°/s |
ID | 80043 |
---|---|
Type | Projectile |
Is ADS | True |
Detect range | 70.0m |
Move / turn multiplier | 0.75x / 1.0x |
Zoom | 4.0x |
Max consecutive shots | 4 |
Full reload time | 4000ms |
Min / max rotation | 15.0° / 15.0° |
---|---|
Min / max vertical | 1.8° / 1.8° |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.0x |
Min / max horizontal | 0.1° / 0.2° |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | 0.3° / 0.8° |
Recovery | 14.0°/s after 0ms |
Base min / max spread | 0.1° / 2.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.1° / max 2.0° Moving min 0.1° / max 2.0° |
Pellet spread | 0.0° |
Bloom | 0.2° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.05° / 2.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.05° / max 2.0° Moving min 0.05° / max 2.0° |
Pellet spread | 0.0° |
Bloom | 0.2° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.2° / 2.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.2° / max 2.0° Moving min 0.2° / max 2.0° |
Pellet spread | 0.0° |
Bloom | 0.2° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 2.0° / 2.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 2.0° Moving min 2.0° / max 2.0° |
Pellet spread | 0.0° |
Bloom | 0.2° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 2.0° / 2.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 2.0° Moving min 2.0° / max 2.0° |
Pellet spread | 0.0° |
Bloom | 0.2° |
Recovery | No recovery |
Grow rate | 50.0°/s |
Base min / max spread | 0.1° / 2.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.1° / max 2.0° Moving min 0.1° / max 2.0° |
Pellet spread | 0.0° |
Bloom | 0.2° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.0015 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.0015 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.0015 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.0015 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.0015 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.0015 |
StatId | FireMode.FirstPersonOffsetY |
action | Set Character Status |
---|---|
CharacterStatus | 40 |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 0 |
Addend | -0.33 |
StatId | FireMode.CofMinScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 0 |
Addend | -0.33 |
StatId | FireMode.CofMinScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 0 |
Addend | -0.33 |
StatId | FireMode.CofMinScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 0 |
Addend | -0.33 |
StatId | FireMode.CofMinScalar |