With an extended barrel and integrated scope the NS-44L Blackhand provides significant advantages over similar pistols when engaging threats at longer ranges.
| Item / weapon ID | 6002661 / 78071 |
|---|---|
| Faction | No faction |
| Category | Pistol |
| Move / turn multiplier | 1.0x / 1.0x |
| Equip / unequip time | 450ms / 250ms |
| To / from ADS time | 150ms / 150ms |
| Sprint recovery time | 350ms |
| Clip size / total capacity | 4 / 36 |
|---|---|
| Ammo per shot / shots per clip | 1 / 4 |
| Short / long reload time | 3000ms / 4000ms |
| Block auto | False |
| Continuous | False |
| Damage per shot | 450 before 20.0m, 275 after 125.0m |
|---|---|
| Resist type | Small arm |
| Location multipliers | 2.0x on Head 0.9x on Legs |
| resist_type | Small arm |
|---|---|
| target_type | Any |
| action | Damage Falloff |
| Max Damage | 450 |
| Max Damage Range | 20 |
| Minimum Damage | 275 |
| Min Damage Range | 125 |
| ShieldBypassPcnt | 0 |
| Flight type | Ballistic |
|---|---|
| Speed | 550.0m/s |
| Gravity | 7.5 |
| Life time / max range at base speed | 1500ms / 825.0m |
| Type | Semi-automatic |
|---|---|
| Shots per minute | 170 RPM |
| Refire time | 352ms |
| Fire duration | 0ms |
| Delay | 0ms |
| Charge time | 0ms |
| ID | 80032 |
|---|---|
| Transition time | Instant |
| ID | 80042 |
|---|---|
| Type | Projectile |
| Is ADS | False |
| Detect range | 70.0m |
| Move / turn multiplier | 1.0x / 1.0x |
| Zoom | 1.0x |
| Max consecutive shots | 4 |
| Full reload time | 4000ms |
| Min / max rotation | 15.0° / 15.0° |
|---|---|
| Min / max vertical | 3.0° / 3.0° |
| Standing / crouched vertical increase | No vertical increase |
| First shot vertical multiplier | 1.0x |
| Min / max horizontal | 0.1° / 0.2° |
| Min / max horizontal increase | No horizontal increase |
| Horizontal tolerance / max horizontal deviation | 0.3° / 0.8° |
| Recovery | 14.0°/s after 0ms |
| Base min / max spread | 1.75° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 1.75° / max 7.0° Moving min 1.75° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.4° |
| Recovery | 10.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 1.75° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 1.75° / max 7.0° Moving min 1.75° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.4° |
| Recovery | 10.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 2.5° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 2.5° / max 7.0° Moving min 2.5° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.4° |
| Recovery | 10.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 5.5° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 5.5° / max 7.0° Moving min 5.5° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.4° |
| Recovery | 10.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 7.0° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.4° |
| Recovery | No recovery |
| Grow rate | 50.0°/s |
| Base min / max spread | 2.5° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 2.5° / max 7.0° Moving min 2.5° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.4° |
| Recovery | 10.0°/s after 0ms |
| Grow rate | 50.0°/s |
| ID | 80043 |
|---|---|
| Type | Projectile |
| Is ADS | True |
| Detect range | 70.0m |
| Move / turn multiplier | 0.75x / 1.0x |
| Zoom | 4.0x |
| Max consecutive shots | 4 |
| Full reload time | 4000ms |
| Min / max rotation | 15.0° / 15.0° |
|---|---|
| Min / max vertical | 1.8° / 1.8° |
| Standing / crouched vertical increase | No vertical increase |
| First shot vertical multiplier | 1.0x |
| Min / max horizontal | 0.1° / 0.2° |
| Min / max horizontal increase | No horizontal increase |
| Horizontal tolerance / max horizontal deviation | 0.3° / 0.8° |
| Recovery | 14.0°/s after 0ms |
| Base min / max spread | 0.1° / 2.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.1° / max 2.0° Moving min 0.1° / max 2.0° |
| Pellet spread | 0.0° |
| Bloom | 0.2° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.05° / 2.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.05° / max 2.0° Moving min 0.05° / max 2.0° |
| Pellet spread | 0.0° |
| Bloom | 0.2° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.2° / 2.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.2° / max 2.0° Moving min 0.2° / max 2.0° |
| Pellet spread | 0.0° |
| Bloom | 0.2° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 2.0° / 2.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 2.0° Moving min 2.0° / max 2.0° |
| Pellet spread | 0.0° |
| Bloom | 0.2° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 2.0° / 2.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 2.0° Moving min 2.0° / max 2.0° |
| Pellet spread | 0.0° |
| Bloom | 0.2° |
| Recovery | No recovery |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.1° / 2.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.1° / max 2.0° Moving min 0.1° / max 2.0° |
| Pellet spread | 0.0° |
| Bloom | 0.2° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.0015 |
| StatId | FireMode.FirstPersonOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.0015 |
| StatId | FireMode.FirstPersonOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.0015 |
| StatId | FireMode.FirstPersonOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.0015 |
| StatId | FireMode.FirstPersonOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.0015 |
| StatId | FireMode.FirstPersonOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.0015 |
| StatId | FireMode.FirstPersonOffsetY |
| action | Set Character Status |
|---|---|
| CharacterStatus | 40 |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 0 |
| Addend | -0.33 |
| StatId | FireMode.CofMinScalar |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 0 |
| Addend | -0.33 |
| StatId | FireMode.CofMinScalar |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 0 |
| Addend | -0.33 |
| StatId | FireMode.CofMinScalar |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 0 |
| Addend | -0.33 |
| StatId | FireMode.CofMinScalar |