weapon image

NS-357 IA

Reminescent of old-world deringer designs, this modified Underboss fires two rounds at once.



Basic information

Item / weapon ID 6003943 / 78156
Faction No faction
Category Pistol
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 250ms / 250ms
To / from ADS time 150ms / 150ms
Sprint recovery time 300ms

Fire groups

Ammo
Clip size / total capacity 6 / 42
Ammo per shot / shots per clip 2 / 3
Short / long reload time 2550ms / 3550ms
Block auto False
Continuous False
Direct damage
Pellets count @ damage 2 @
250 before 2.0m,
167 after 30.0m
Damage per shot 500 before 2.0m,
334 after 30.0m
Resist type Small arm
Location multipliers 2.0x on Head
0.9x on Legs
Direct damage effect
resist_type Small arm
target_type Any
action Damage Falloff
Max Damage 250
Max Damage Range 2
Minimum Damage 167
Min Damage Range 30
ShieldBypassPcnt 0
Projectile
Flight type Ballistic
Speed 300.0m/s
Gravity 11.25
Life time / max range at base speed 1500ms / 450.0m
Timing
Type Semi-automatic
Shots per minute 180 RPM
Refire time 333ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Recoil
Min / max rotation No rotation
Min / max vertical 1.5° / 1.5°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 2.0x
Min / max horizontal 0.18° / 0.18°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.4° / 0.72°
Recovery 12.0°/s after 0ms

Fire group: Semi-Auto

Basic information

ID 80317
Transition time Instant
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 80437
Type Projectile
Is ADS False
Detect range 40.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 3
Full reload time 3550ms
Magazine dump simulation
magdump simulation
Standing cone of fire
Base min / max spread 0.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 7.0°
Moving min 0.5° / max 7.0°
Pellet spread 1.25°
Bloom 0.2°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 7.0°
Moving min 0.5° / max 7.0°
Pellet spread 1.25°
Bloom 0.2°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.75° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.75° / max 7.0°
Moving min 0.75° / max 7.0°
Pellet spread 1.25°
Bloom 0.2°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 5.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 7.0°
Moving min 5.0° / max 7.0°
Pellet spread 1.25°
Bloom 0.2°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 1.25°
Bloom 0.2°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.75° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.75° / max 7.0°
Moving min 0.75° / max 7.0°
Pellet spread 1.25°
Bloom 0.2°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Fire mode: Projectile ADS
Basic information
ID 80438
Type Projectile
Is ADS True
Detect range 40.0m
Move / turn multiplier 0.75x / 1.0x
Zoom 1.35x
Max consecutive shots 3
Full reload time 3550ms
Magazine dump simulation
magdump simulation
Standing cone of fire
Base min / max spread 0.2° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.2° / max 2.0°
Moving min 0.2° / max 2.0°
Pellet spread 0.75°
Bloom 0.2°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.2° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.2° / max 2.0°
Moving min 0.2° / max 2.0°
Pellet spread 0.75°
Bloom 0.2°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.2° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.2° / max 2.0°
Moving min 0.2° / max 2.0°
Pellet spread 0.75°
Bloom 0.2°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 2.0° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 2.0°
Moving min 2.0° / max 2.0°
Pellet spread 0.75°
Bloom 0.2°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 2.0° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 2.0°
Moving min 2.0° / max 2.0°
Pellet spread 0.75°
Bloom 0.2°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.2° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.2° / max 2.0°
Moving min 0.2° / max 2.0°
Pellet spread 0.75°
Bloom 0.2°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s

Attachments

Default Back Sight (default)

No listed effects

Default Front Sight (default)

No listed effects

Darklight Flashlight

The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
attachment image

Effects

action Set Character Status
CharacterStatus 40

MPL

The mobile prediction laser reduces vertical and horizontal recoil when fired from the hip by 60%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
Addend -0.6
StatId FireMode.RecoilMagnitudeModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
PcntAddend -60
StatId FireMode.RecoilHorizontalMin
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
PcntAddend -60
StatId FireMode.RecoilHorizontalMax