Put your enemies on ice with a hail of rounds from this frosted variant of the NS-15M. All factions can use NS weapons.
Basic information
Item / weapon ID
6014505 / 78767
Faction
No faction
Category
LMG
Move / turn multiplier
1.0x / 1.0x
Equip / unequip time
800ms / 250ms
To / from ADS time
150ms / 150ms
Sprint recovery time
300ms
Fire groups
Ammo
Clip size / total capacity
55 / 275
Ammo per shot / shots per clip
1 / 55
Short / long reload time
2150ms / 2500ms
Block auto
False
Continuous
False
Direct damage
Damage per shot
143 before 10.0m, 125 after 65.0m
Resist type
Small arm
Location multipliers
2.0x on Head 0.9x on Legs
Direct damage effect
resist_type
Small arm
target_type
Any
action
Damage Falloff
Max Damage
143
Max Damage Range
10
Minimum Damage
125
Min Damage Range
65
ShieldBypassPcnt
0
Projectile
Flight type
Ballistic
Speed
600.0m/s
Gravity
11.25
Life time / max range at base speed
1500ms / 900.0m
Timing
Type
Automatic
Shots per minute
625 RPM
Refire time
96ms
Fire duration
0ms
Delay
0ms
Charge time
0ms
Recoil
Min / max rotation
-20.0° / -17.0°
Min / max vertical
0.3° / 0.3°
Standing / crouched vertical increase
0.1° / °
First shot vertical multiplier
2.0x
Min / max horizontal
0.2° / 0.2°
Min / max horizontal increase
No horizontal increase
Horizontal tolerance / max horizontal deviation
0.6° / 0.8°
Recovery
15.0°/s after 96ms
Fire group: Auto
Basic information
ID
80944
Transition time
500ms
Magazine dump simulation
Shots to kill ranges simulation
Fire modes
Fire mode: Projectile Hipfire
Basic information
ID
81335
Type
Projectile
Is ADS
False
Detect range
40.0m
Move / turn multiplier
1.0x / 1.0x
Zoom
1.0x
Max consecutive shots
55
Full reload time
2500ms
Magazine dump simulation
Standing cone of fire
Base min / max spread
2.5° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.5° / max 7.0° Moving min 2.5° / max 7.0°
Pellet spread
0.0°
Bloom
0.1°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouching cone of fire
Base min / max spread
2.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.0° / max 7.0° Moving min 2.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.1°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Running cone of fire
Base min / max spread
3.25° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 3.25° / max 7.0° Moving min 3.25° / max 7.0°
Pellet spread
0.0°
Bloom
0.1°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Sprinting cone of fire
Base min / max spread
7.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.1°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Falling long cone of fire
Base min / max spread
7.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.1°
Recovery
No recovery
Grow rate
50.0°/s
Crouch walking cone of fire
Base min / max spread
2.75° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.75° / max 7.0° Moving min 2.75° / max 7.0°
Pellet spread
0.0°
Bloom
0.1°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Fire mode: Projectile ADS
Basic information
ID
81336
Type
Projectile
Is ADS
True
Detect range
40.0m
Move / turn multiplier
0.75x / 1.0x
Zoom
1.35x
Max consecutive shots
55
Full reload time
2500ms
Magazine dump simulation
Standing cone of fire
Base min / max spread
0.1° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.1° / max 3.0° Moving min 0.1° / max 3.0°
Pellet spread
0.0°
Bloom
0.05°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouching cone of fire
Base min / max spread
0.1° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.1° / max 3.0° Moving min 0.1° / max 3.0°
Pellet spread
0.0°
Bloom
0.05°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Running cone of fire
Base min / max spread
0.35° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.35° / max 3.0° Moving min 0.35° / max 3.0°
Pellet spread
0.0°
Bloom
0.05°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Sprinting cone of fire
Base min / max spread
3.0° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 3.0° / max 3.0° Moving min 3.0° / max 3.0°
Pellet spread
0.0°
Bloom
0.05°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Falling long cone of fire
Base min / max spread
3.0° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 3.0° / max 3.0° Moving min 3.0° / max 3.0°
Pellet spread
0.0°
Bloom
0.05°
Recovery
No recovery
Grow rate
50.0°/s
Crouch walking cone of fire
Base min / max spread
0.2° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.2° / max 3.0° Moving min 0.2° / max 3.0°
Pellet spread
0.0°
Bloom
0.05°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Attachments
Compensator
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
0
Addend
0
PcntAddend
15
StatId
FireMode.CofScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
0
PcntAddend
-30
StatId
FireMode.RecoilMagnitudeModifier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
0
Addend
0
PcntAddend
15
StatId
FireMode.CofScalarMoving
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
35
StatId
FireMode.FireDetectRange
Flash Suppressor
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
45003
SetDirectly
1
StatId
FireMode.EffectGroup
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
0
StatId
FireMode.RecoilMagnitudeModifier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
15
StatId
FireMode.FireDetectRange
Heavy Barrel
A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
PcntAddend
-20
StatId
FireMode.CofRecoil
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.165
StatId
FireMode.MovementModifier
Short Barrel
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
PcntAddend
20
StatId
FireMode.RecoilMagnitudeModifier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
0
PcntAddend
-40
StatId
FireMode.CofRecoil
Suppressor
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
70025
SetDirectly
1
StatId
FireMode.EffectGroup
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
70025
SetDirectly
1
StatId
FireMode.EffectGroup
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-5
StatId
FireGroup.ProjectileDamageFallOffStart
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-20
StatId
FireGroup.ProjectileDamageFallOffEnd
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-0.15
StatId
FireGroup.ProjectileSpeedMultiplier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
0
SetDirectly
1
StatId
FireMode.FireDetectRange
action
Modify the given character flag
Operation (see tooltip)
0
ModifyValue
1
Persist
1
OneShot
0
CharacterFlagKey
BlockSpotOnDamageTaken
Darklight Flashlight
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment.
Effects
action
Set Character Status
CharacterStatus
40
Forward Grip
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-25
StatId
FireMode.RecoilAngleMax
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-25
StatId
FireMode.RecoilAngleMin
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-25
StatId
FireMode.RecoilHorizontalTolerance
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
150
StatId
Weapon.EquipTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-25
StatId
FireMode.RecoilMinXModifier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-25
StatId
FireMode.RecoilMaxXModifier
Laser Sight
A laser sight increases the user's hipfire accuracy by 33%.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
0
Addend
-0.33
StatId
FireMode.CofMinScalar
Soft Point Ammunition
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
5
PcntAddend
0
EquipSlot
0
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireGroup.ProjectileDamageFallOffStart
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-0.1
PcntAddend
0
EquipSlot
0
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireGroup.ProjectileSpeedMultiplier
High Velocity Ammunition
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-2
StatId
FireGroup.ProjectileDamageFallOffStart
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
0.1
StatId
FireGroup.ProjectileSpeedMultiplier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
20
StatId
FireGroup.ProjectileDamageFallOffEnd
LANS (3.4x)
Nanite Systems' laser-assisted gunsight is perfect for situations that need a little more range than a standard reflex scope. The LANS uses a simple red dot reticule with 3.4x magnification.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.9
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2.05
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.00475
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2.3
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
StatId
FireMode.FirstPersonOffsetX
Tetra (4x)
Nanite Systems' Tetra scope gives its users a significant advantage at target acquisition at mid to long ranges thanks to its triple chevron reticule and 4x magnification.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.87
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2.65
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.00475
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2.3
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
StatId
FireMode.FirstPersonOffsetX
HS/NV Scope (1x)
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.75
StatId
FireMode.SwayAmplitudeX
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
12
StatId
FireMode.SwayPeriodX
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.25
StatId
FireMode.SwayAmplitudeY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
4
StatId
FireMode.SwayPeriodY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.25
StatId
FireMode.SwayInitialOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.CanSteadySway
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
100
StatId
Weapon.ToIronSightsAnimTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
100
StatId
Weapon.ToIronSightsTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
6
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.CanSteadySway
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0106
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.38
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
49
SetDirectly
1
StatId
FireMode.ReticleId
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
3
SetDirectly
1
StatId
FireMode.FullScreenEffect
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.HideWeapon
NiCO (1x)
The Illuminated Combat Optic line of gunsights from Nanite Systems are praised for their ability to quickly acquire targets in close quarters combat situations.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.035
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.00325
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.25
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0001
SetDirectly
0
WeaponMountId
0
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireMode.FirstPersonOffsetX
NiCO XR (2x)
Many soldiers choose Nanite Systems' popular Illuminated Combat Optic series over stock iron sights for superior target acquisition in both close quarters and low-light situations.