The Thumper heavy grenade launcher comes equipped with an anti-infantry fragmentation payload, and has access to multiple specialized munitions. All factions can use this weapon.
| Item / weapon ID | 6006332 / 78381 |
|---|---|
| Faction | No faction |
| Category | Heavy weapon |
| Move / turn multiplier | 1.0x / 1.0x |
| Equip / unequip time | 800ms / 500ms |
| To / from ADS time | 200ms / 200ms |
| Sprint recovery time | 300ms |
| Clip size / total capacity | 6 / 48 |
|---|---|
| Ammo per shot / shots per clip | 1 / 6 |
| Short / long reload time | 3500ms / 3500ms |
| Block auto | False |
| Continuous | False |
| Damage per shot | 250 |
|---|---|
| Resist type | Explosive |
| Location multipliers | 1.0x on Head 1.0x on Legs |
| resist_type | Explosive |
|---|---|
| target_type | Any |
| action | Damage |
| Damage Amount | 250 |
| Damage per shot | 350 within 0.5m radius, 100 within 3.0m radius |
|---|---|
| Resist type | Explosive |
| resist_type | Explosive |
|---|---|
| target_type | Any |
| action | Indirect Damage |
| Damage within inside radius | 350 |
| Inside Radius (min) | 0.5 |
| Minimum Damage (Damage at max radius) | 100 |
| Outside Radius (max) | 3 |
| Direct Impact Damage | 0 |
| Fire off Ability ID | 0 |
| Arming Distance | 0 |
| Same faction resist percentage | 50 |
| Flight type | True ballistic |
|---|---|
| Speed | 40.0m/s |
| Acceleration / max speed | 0.0 / 40.0m/s |
| Gravity | 1.5 |
| Life time / max range at base speed | 3000ms / 120.0m |
| Type | Semi-automatic |
|---|---|
| Shots per minute | 100 RPM |
| Refire time | 600ms |
| Fire duration | 0ms |
| Delay | 0ms |
| Charge time | 0ms |
| ID | 80566 |
|---|---|
| Transition time | Instant |
| ID | 80777 |
|---|---|
| Type | Projectile |
| Is ADS | False |
| Detect range | 40.0m |
| Move / turn multiplier | 0.9x / 1.0x |
| Zoom | 1.0x |
| Max consecutive shots | 6 |
| Full reload time | 3500ms |
| Min / max rotation | -15.0° / 15.0° |
|---|---|
| Min / max vertical | 1.0° / 1.0° |
| Standing / crouched vertical increase | No vertical increase |
| First shot vertical multiplier | 1.5x |
| Min / max horizontal | 0.2° / 0.25° |
| Min / max horizontal increase | No horizontal increase |
| Horizontal tolerance / max horizontal deviation | 0.6° / 1.0° |
| Recovery | 50.0°/s after 0ms |
| Base min / max spread | 1.0° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 1.0° / max 3.0° Moving min 1.0° / max 3.0° |
| Pellet spread | 0.0° |
| Bloom | 0.2° |
| Recovery | 20.0°/s after 100ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 1.0° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 1.0° / max 3.0° Moving min 1.0° / max 3.0° |
| Pellet spread | 0.0° |
| Bloom | 0.2° |
| Recovery | 20.0°/s after 100ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 1.5° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 1.5° / max 3.0° Moving min 1.5° / max 3.0° |
| Pellet spread | 0.0° |
| Bloom | 0.2° |
| Recovery | 20.0°/s after 100ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 5.0° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 5.0° / max 7.0° Moving min 5.0° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.2° |
| Recovery | 20.0°/s after 100ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 7.0° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.2° |
| Recovery | 20.0°/s after 100ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 1.0° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 1.0° / max 3.0° Moving min 1.0° / max 3.0° |
| Pellet spread | 0.0° |
| Bloom | 0.2° |
| Recovery | 20.0°/s after 100ms |
| Grow rate | 50.0°/s |
| ID | 80778 |
|---|---|
| Type | Projectile |
| Is ADS | False |
| Detect range | 40.0m |
| Move / turn multiplier | 0.5x / 1.0x |
| Zoom | 1.25x |
| Max consecutive shots | 6 |
| Full reload time | 3500ms |
| Min / max rotation | -12.0° / 12.0° |
|---|---|
| Min / max vertical | 0.25° / 0.25° |
| Standing / crouched vertical increase | No vertical increase |
| First shot vertical multiplier | 1.0x |
| Min / max horizontal | 0.2° / 0.25° |
| Min / max horizontal increase | No horizontal increase |
| Horizontal tolerance / max horizontal deviation | 0.6° / 1.0° |
| Recovery | 50.0°/s after 0ms |
| Base min / max spread | 0.15° / 1.5° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 1.5° Moving min 0.15° / max 1.5° |
| Pellet spread | 0.0° |
| Bloom | 0.1° |
| Recovery | 20.0°/s after 100ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.15° / 1.5° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 1.5° Moving min 0.15° / max 1.5° |
| Pellet spread | 0.0° |
| Bloom | 0.1° |
| Recovery | 20.0°/s after 100ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.75° / 1.5° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.75° / max 1.5° Moving min 0.75° / max 1.5° |
| Pellet spread | 0.0° |
| Bloom | 0.1° |
| Recovery | 20.0°/s after 100ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 5.0° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 5.0° / max 7.0° Moving min 5.0° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.1° |
| Recovery | 20.0°/s after 100ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 7.0° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.1° |
| Recovery | 20.0°/s after 100ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.25° / 1.5° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.25° / max 1.5° Moving min 0.25° / max 1.5° |
| Pellet spread | 0.0° |
| Bloom | 0.1° |
| Recovery | 20.0°/s after 100ms |
| Grow rate | 50.0°/s |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 91237 |
| SetDirectly | 1 |
| StatId | FireMode.DamageEffect |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 91238 |
| SetDirectly | 1 |
| StatId | FireMode.IndirectEffect |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 80314 |
| SetDirectly | 1 |
| StatId | FireMode.ProjectileOverride |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 80317 |
| SetDirectly | 1 |
| StatId | FireMode.ProjectileOverride |
| action | Modify the given character flag |
|---|---|
| Operation (see tooltip) | 0 |
| ModifyValue | 1 |
| Persist | 0 |
| OneShot | 0 |
| Always Create | 1 |
| CharacterFlagKey | ThumperIncendiaryAmmo |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 80075 |
| SetDirectly | 1 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.EffectGroup |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 91241 |
| SetDirectly | 1 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.IndirectEffect |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 0 |
| Addend | 0.1 |
| StatId | FireMode.MovementModifier |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 5 |
| SetDirectly | 0 |
| StatId | FireMode.RecoilAngleMax |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | -5 |
| SetDirectly | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.RecoilAngleMax |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.25 |
| SetDirectly | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.MovementModifier |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 80316 |
| SetDirectly | 1 |
| StatId | FireMode.ProjectileOverride |
| action | Modify the given character flag |
|---|---|
| Operation (see tooltip) | 0 |
| ModifyValue | 1 |
| Persist | 0 |
| OneShot | 0 |
| Always Create | 1 |
| CharacterFlagKey | ThumperDisruptorAmmo |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 80076 |
| SetDirectly | 1 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.EffectGroup |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -20 |
| SetDirectly | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireGroup.ProjectileDamageMinMultiplier |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -20 |
| SetDirectly | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireGroup.ProjectileDamageMaxMultiplier |
No listed effects
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | 40 |
| SetDirectly | 0 |
| StatId | FireMode.CofMinScalar |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 1 |
| SetDirectly | 1 |
| StatId | FireMode.Automatic |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -20 |
| SetDirectly | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.RefireTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | 40 |
| SetDirectly | 0 |
| StatId | FireMode.CofMaxScalar |
No listed effects
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 2 |
| SetDirectly | 0 |
| StatId | FireMode.RecoilMagnitudeModifier |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | 25 |
| SetDirectly | 0 |
| StatId | FireGroup.ProjectileSpeedMultiplier |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -20 |
| SetDirectly | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.CofMinScalar |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -20 |
| SetDirectly | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.CofMaxScalar |