The Thumper heavy grenade launcher comes equipped with an anti-infantry fragmentation payload, and has access to multiple specialized munitions. All factions can use this weapon.
Item / weapon ID | 6006332 / 78381 |
---|---|
Faction | No faction |
Category | Heavy weapon |
Move / turn multiplier | 1.0x / 1.0x |
Equip / unequip time | 800ms / 500ms |
To / from ADS time | 200ms / 200ms |
Sprint recovery time | 300ms |
Clip size / total capacity | 6 / 48 |
---|---|
Ammo per shot / shots per clip | 1 / 6 |
Short / long reload time | 3500ms / 3500ms |
Block auto | False |
Continuous | False |
Damage per shot | 250 |
---|---|
Resist type | Explosive |
Location multipliers | 1.0x on Head 1.0x on Legs |
resist_type | Explosive |
---|---|
target_type | Any |
action | Damage |
Damage Amount | 250 |
Damage per shot | 350 within 0.5m radius, 100 within 3.0m radius |
---|---|
Resist type | Explosive |
resist_type | Explosive |
---|---|
target_type | Any |
action | Indirect Damage |
Damage within inside radius | 350 |
Inside Radius (min) | 0.5 |
Minimum Damage (Damage at max radius) | 100 |
Outside Radius (max) | 3 |
Direct Impact Damage | 0 |
Fire off Ability ID | 0 |
Arming Distance | 0 |
Same faction resist percentage | 50 |
Flight type | True ballistic |
---|---|
Speed | 40.0m/s |
Acceleration / max speed | 0.0 / 40.0m/s |
Gravity | 1.5 |
Life time / max range at base speed | 3000ms / 120.0m |
Type | Semi-automatic |
---|---|
Shots per minute | 100 RPM |
Refire time | 600ms |
Fire duration | 0ms |
Delay | 0ms |
Charge time | 0ms |
ID | 80566 |
---|---|
Transition time | Instant |
ID | 80777 |
---|---|
Type | Projectile |
Is ADS | False |
Detect range | 40.0m |
Move / turn multiplier | 0.9x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 6 |
Full reload time | 3500ms |
Min / max rotation | -15.0° / 15.0° |
---|---|
Min / max vertical | 1.0° / 1.0° |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.5x |
Min / max horizontal | 0.2° / 0.25° |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | 0.6° / 1.0° |
Recovery | 50.0°/s after 0ms |
Base min / max spread | 1.0° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 1.0° / max 3.0° Moving min 1.0° / max 3.0° |
Pellet spread | 0.0° |
Bloom | 0.2° |
Recovery | 20.0°/s after 100ms |
Grow rate | 50.0°/s |
Base min / max spread | 1.0° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 1.0° / max 3.0° Moving min 1.0° / max 3.0° |
Pellet spread | 0.0° |
Bloom | 0.2° |
Recovery | 20.0°/s after 100ms |
Grow rate | 50.0°/s |
Base min / max spread | 1.5° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 1.5° / max 3.0° Moving min 1.5° / max 3.0° |
Pellet spread | 0.0° |
Bloom | 0.2° |
Recovery | 20.0°/s after 100ms |
Grow rate | 50.0°/s |
Base min / max spread | 5.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 5.0° / max 7.0° Moving min 5.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.2° |
Recovery | 20.0°/s after 100ms |
Grow rate | 50.0°/s |
Base min / max spread | 7.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.2° |
Recovery | 20.0°/s after 100ms |
Grow rate | 50.0°/s |
Base min / max spread | 1.0° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 1.0° / max 3.0° Moving min 1.0° / max 3.0° |
Pellet spread | 0.0° |
Bloom | 0.2° |
Recovery | 20.0°/s after 100ms |
Grow rate | 50.0°/s |
ID | 80778 |
---|---|
Type | Projectile |
Is ADS | False |
Detect range | 40.0m |
Move / turn multiplier | 0.5x / 1.0x |
Zoom | 1.25x |
Max consecutive shots | 6 |
Full reload time | 3500ms |
Min / max rotation | -12.0° / 12.0° |
---|---|
Min / max vertical | 0.25° / 0.25° |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.0x |
Min / max horizontal | 0.2° / 0.25° |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | 0.6° / 1.0° |
Recovery | 50.0°/s after 0ms |
Base min / max spread | 0.15° / 1.5° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 1.5° Moving min 0.15° / max 1.5° |
Pellet spread | 0.0° |
Bloom | 0.1° |
Recovery | 20.0°/s after 100ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.15° / 1.5° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 1.5° Moving min 0.15° / max 1.5° |
Pellet spread | 0.0° |
Bloom | 0.1° |
Recovery | 20.0°/s after 100ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.75° / 1.5° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.75° / max 1.5° Moving min 0.75° / max 1.5° |
Pellet spread | 0.0° |
Bloom | 0.1° |
Recovery | 20.0°/s after 100ms |
Grow rate | 50.0°/s |
Base min / max spread | 5.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 5.0° / max 7.0° Moving min 5.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.1° |
Recovery | 20.0°/s after 100ms |
Grow rate | 50.0°/s |
Base min / max spread | 7.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.1° |
Recovery | 20.0°/s after 100ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.25° / 1.5° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.25° / max 1.5° Moving min 0.25° / max 1.5° |
Pellet spread | 0.0° |
Bloom | 0.1° |
Recovery | 20.0°/s after 100ms |
Grow rate | 50.0°/s |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 91237 |
SetDirectly | 1 |
StatId | FireMode.DamageEffect |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 91238 |
SetDirectly | 1 |
StatId | FireMode.IndirectEffect |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 80314 |
SetDirectly | 1 |
StatId | FireMode.ProjectileOverride |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 80317 |
SetDirectly | 1 |
StatId | FireMode.ProjectileOverride |
action | Modify the given character flag |
---|---|
Operation (see tooltip) | 0 |
ModifyValue | 1 |
Persist | 0 |
OneShot | 0 |
Always Create | 1 |
CharacterFlagKey | ThumperIncendiaryAmmo |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 80075 |
SetDirectly | 1 |
Force Skip Effect Target | 0 |
StatId | FireMode.EffectGroup |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 91241 |
SetDirectly | 1 |
Force Skip Effect Target | 0 |
StatId | FireMode.IndirectEffect |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 0 |
Addend | 0.1 |
StatId | FireMode.MovementModifier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 5 |
SetDirectly | 0 |
StatId | FireMode.RecoilAngleMax |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | -5 |
SetDirectly | 0 |
Force Skip Effect Target | 0 |
StatId | FireMode.RecoilAngleMax |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.25 |
SetDirectly | 0 |
Force Skip Effect Target | 0 |
StatId | FireMode.MovementModifier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 80316 |
SetDirectly | 1 |
StatId | FireMode.ProjectileOverride |
action | Modify the given character flag |
---|---|
Operation (see tooltip) | 0 |
ModifyValue | 1 |
Persist | 0 |
OneShot | 0 |
Always Create | 1 |
CharacterFlagKey | ThumperDisruptorAmmo |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 80076 |
SetDirectly | 1 |
Force Skip Effect Target | 0 |
StatId | FireMode.EffectGroup |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -20 |
SetDirectly | 0 |
Force Skip Effect Target | 0 |
StatId | FireGroup.ProjectileDamageMinMultiplier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -20 |
SetDirectly | 0 |
Force Skip Effect Target | 0 |
StatId | FireGroup.ProjectileDamageMaxMultiplier |
No listed effects
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | 40 |
SetDirectly | 0 |
StatId | FireMode.CofMinScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 1 |
SetDirectly | 1 |
StatId | FireMode.Automatic |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -20 |
SetDirectly | 0 |
Force Skip Effect Target | 0 |
StatId | FireMode.RefireTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | 40 |
SetDirectly | 0 |
StatId | FireMode.CofMaxScalar |
No listed effects
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 2 |
SetDirectly | 0 |
StatId | FireMode.RecoilMagnitudeModifier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | 25 |
SetDirectly | 0 |
StatId | FireGroup.ProjectileSpeedMultiplier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -20 |
SetDirectly | 0 |
Force Skip Effect Target | 0 |
StatId | FireMode.CofMinScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -20 |
SetDirectly | 0 |
Force Skip Effect Target | 0 |
StatId | FireMode.CofMaxScalar |