weapon image

NS-03 Thumper

The Thumper heavy grenade launcher comes equipped with an anti-infantry fragmentation payload, and has access to multiple specialized munitions. All factions can use this weapon.



Basic information

Item / weapon ID 6006332 / 78381
Faction No faction
Category Heavy weapon
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 800ms / 500ms
To / from ADS time 200ms / 200ms
Sprint recovery time 300ms

Fire groups

Ammo
Clip size / total capacity 6 / 48
Ammo per shot / shots per clip 1 / 6
Short / long reload time 3500ms / 3500ms
Block auto False
Continuous False
Direct damage
Damage per shot 250
Resist type Explosive
Location multipliers 1.0x on Head
1.0x on Legs
Direct damage effect
resist_type Explosive
target_type Any
action Damage
Damage Amount 250
Indirect damage
Damage per shot 350 within 0.5m radius,
100 within 3.0m radius
Resist type Explosive
Indirect damage effect
resist_type Explosive
target_type Any
action Indirect Damage
Damage within inside radius 350
Inside Radius (min) 0.5
Minimum Damage (Damage at max radius) 100
Outside Radius (max) 3
Direct Impact Damage 0
Fire off Ability ID 0
Arming Distance 0
Same faction resist percentage 50
Projectile
Flight type True ballistic
Speed 40.0m/s
Acceleration / max speed 0.0 / 40.0m/s
Gravity 1.5
Life time / max range at base speed 3000ms / 120.0m
Timing
Type Semi-automatic
Shots per minute 100 RPM
Refire time 600ms
Fire duration 0ms
Delay 0ms
Charge time 0ms

Fire group: Semi-Auto

Basic information

ID 80566
Transition time Instant
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 80777
Type Projectile
Is ADS False
Detect range 40.0m
Move / turn multiplier 0.9x / 1.0x
Zoom 1.0x
Max consecutive shots 6
Full reload time 3500ms
Magazine dump simulation
magdump simulation
Recoil
Min / max rotation -15.0° / 15.0°
Min / max vertical 1.0° / 1.0°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.5x
Min / max horizontal 0.2° / 0.25°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.6° / 1.0°
Recovery 50.0°/s after 0ms
Standing cone of fire
Base min / max spread 1.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.0° / max 3.0°
Moving min 1.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.2°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 1.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.0° / max 3.0°
Moving min 1.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.2°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 1.5° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.5° / max 3.0°
Moving min 1.5° / max 3.0°
Pellet spread 0.0°
Bloom 0.2°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 5.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 7.0°
Moving min 5.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.2°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.2°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 1.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.0° / max 3.0°
Moving min 1.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.2°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Fire mode: Projectile Hipfire
Basic information
ID 80778
Type Projectile
Is ADS False
Detect range 40.0m
Move / turn multiplier 0.5x / 1.0x
Zoom 1.25x
Max consecutive shots 6
Full reload time 3500ms
Magazine dump simulation
magdump simulation
Recoil
Min / max rotation -12.0° / 12.0°
Min / max vertical 0.25° / 0.25°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal 0.2° / 0.25°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.6° / 1.0°
Recovery 50.0°/s after 0ms
Standing cone of fire
Base min / max spread 0.15° / 1.5°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 1.5°
Moving min 0.15° / max 1.5°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.15° / 1.5°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 1.5°
Moving min 0.15° / max 1.5°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.75° / 1.5°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.75° / max 1.5°
Moving min 0.75° / max 1.5°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 5.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 7.0°
Moving min 5.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.25° / 1.5°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.25° / max 1.5°
Moving min 0.25° / max 1.5°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s

Attachments

Anti-Armor Ammunition

While equipped, direct hits with the Thumper are capable of damaging heavy armor, but direct damage is also reduced by 50.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 91237
SetDirectly 1
StatId FireMode.DamageEffect
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 91238
SetDirectly 1
StatId FireMode.IndirectEffect
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 80314
SetDirectly 1
StatId FireMode.ProjectileOverride

Incendiary Ammunition

Enemies caught in the blast area will be ignited for 150 damage over 3 seconds, and blast damage on impact is reduced to 150.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 80317
SetDirectly 1
StatId FireMode.ProjectileOverride
action Modify the given character flag
Operation (see tooltip) 0
ModifyValue 1
Persist 0
OneShot 0
Always Create 1
CharacterFlagKey ThumperIncendiaryAmmo
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 80075
SetDirectly 1
Force Skip Effect Target 0
StatId FireMode.EffectGroup
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 91241
SetDirectly 1
Force Skip Effect Target 0
StatId FireMode.IndirectEffect

Lightweight Materials

Refined material construction removes the innate hipfire movement speed penalty, reduces the movement speed penalty while aiming by 50%, and increases the weapon's angular recoil by 33%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
Addend 0.1
StatId FireMode.MovementModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 5
SetDirectly 0
StatId FireMode.RecoilAngleMax
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend -5
SetDirectly 0
Force Skip Effect Target 0
StatId FireMode.RecoilAngleMax
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.25
SetDirectly 0
Force Skip Effect Target 0
StatId FireMode.MovementModifier

Disruptor Ammunition

Converts 20% of your weapon's direct damage into a disrupting area of effect pulse that drains 0.4% of an affected target's maximum shield health and ability energy for every point of the weapon's direct damage converted. Additionally, this disruption pulse deals high damage to small deployables.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 80316
SetDirectly 1
StatId FireMode.ProjectileOverride
action Modify the given character flag
Operation (see tooltip) 0
ModifyValue 1
Persist 0
OneShot 0
Always Create 1
CharacterFlagKey ThumperDisruptorAmmo
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 80076
SetDirectly 1
Force Skip Effect Target 0
StatId FireMode.EffectGroup
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
SetDirectly 0
Force Skip Effect Target 0
StatId FireGroup.ProjectileDamageMinMultiplier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
SetDirectly 0
Force Skip Effect Target 0
StatId FireGroup.ProjectileDamageMaxMultiplier

Frag Ammunition (default)

No listed effects

Automatic Trigger

Gives the Thumper automatic fire capabilities and a 20% increased fire rate, but increases the weapon's cone of fire by 40%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 40
SetDirectly 0
StatId FireMode.CofMinScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 1
SetDirectly 1
StatId FireMode.Automatic
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
SetDirectly 0
Force Skip Effect Target 0
StatId FireMode.RefireTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 40
SetDirectly 0
StatId FireMode.CofMaxScalar

Optics (default)

No listed effects

Launch Accelerator

Increases projectile velocity by 25%, reduces cone of fire by 20%, but drastically increases vertical recoil.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 2
SetDirectly 0
StatId FireMode.RecoilMagnitudeModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 25
SetDirectly 0
StatId FireGroup.ProjectileSpeedMultiplier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
SetDirectly 0
Force Skip Effect Target 0
StatId FireMode.CofMinScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
SetDirectly 0
Force Skip Effect Target 0
StatId FireMode.CofMaxScalar