weapon image

NCM2 Falcon

The NCM2 Falcon is the standard for the NC's anti-vehicle MAX weaponry. It features powerful warheads capable of heavily damaging enemy vehicles and MAXes alike. NC use only.



Basic information

Item / weapon ID 16013 / 16001
Faction New Conglomerate
Category MAX AV left
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 500ms / 1000ms
To / from ADS time 0ms / 0ms
Sprint recovery time 500ms

Fire groups

Ammo
Clip size / total capacity 1 / 24
Ammo per shot / shots per clip 1 / 1
Short / long reload time 2000ms / 2000ms
Block auto False
Continuous False
Direct damage
Damage per shot 300
Resist type Heavy anti armor
Location multipliers 1.0x on Head
0.9x on Legs
Direct damage effect
resist_type Heavy anti armor
target_type None
action Damage
Damage Amount 300
Indirect damage
Damage per shot 200 within 0.5m radius,
50 within 3.0m radius
Resist type Explosive
Indirect damage effect
resist_type Explosive
target_type Any
action Indirect Damage
Damage within inside radius 200
Inside Radius (min) 0.5
Minimum Damage (Damage at max radius) 50
Outside Radius (max) 3
Direct Impact Damage 0
Fire off Ability ID 0
Arming Distance 0
Arming Scaling Distance 10
Ignore Impacted Object (1 = true) 0
Projectile
Flight type Ballistic
Speed 40.0m/s
Acceleration / max speed 40.0 / 100.0m/s
Gravity 2.0
Life time / max range at base speed 4000ms / 160.0m
Timing
Type Automatic
Shots per minute 300 RPM
Refire time 200ms
Fire duration 100ms
Delay 0ms
Charge time 0ms
Recoil
Min / max rotation -0.5° / 0.5°
Min / max vertical 0.2° / 0.4°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal No horizontal recoil
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation No horizontal tolerance / ∞°
Recovery 7.0°/s after 0ms
Standing cone of fire
Base min / max spread 0.1° / 0.1°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.1° / max 0.1°
Moving min 0.1° / max 0.1°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.1° / 0.1°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.1° / max 0.1°
Moving min 0.1° / max 0.1°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.1° / 0.1°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.1° / max 0.1°
Moving min 0.1° / max 0.1°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 5.0° / 5.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 5.0°
Moving min 5.0° / max 5.0°
Pellet spread 0.0°
Bloom No bloom
Recovery No recovery
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom No bloom
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.1° / 0.1°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.1° / max 0.1°
Moving min 0.1° / max 0.1°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s

Fire group: Auto

Basic information

ID 16001
Transition time Instant
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 16001
Type Projectile
Is ADS False
Detect range 100.0m
Move / turn multiplier 1.0x / 0.75x
Zoom 1.0x
Max consecutive shots 1
Full reload time 2000ms
Magazine dump simulation
magdump simulation