The NC05 Jackhammer's stopping power and sustained fire capabilities make it a frightening weapon in close quarters combat. It features a unique burst fire mode that doubles its rate of fire. NC use only.
Basic information
Item / weapon ID
6004174 / 78167
Faction
New Conglomerate
Category
Heavy weapon
Move / turn multiplier
1.0x / 1.0x
Equip / unequip time
1000ms / 250ms
To / from ADS time
150ms / 150ms
Sprint recovery time
300ms
Fire groups
Ammo
Clip size / total capacity
15 / 75
Ammo per shot / shots per clip
1 / 15
Short / long reload time
2700ms / 3700ms
Block auto
False
Continuous
False
Projectile
Flight type
Ballistic
Speed
400.0m/s
Gravity
11.25
Life time / max range at base speed
1500ms / 600.0m
Fire group: Semi-Auto
Basic information
ID
80333
Transition time
500ms
Magazine dump simulation
Shots to kill ranges simulation
Direct damage
Pellets count @ damage
5 @ 112
Damage per shot
560 before 0.0m, 560 after 0.0m
Resist type
Small arm
Location multipliers
1.5x on Head 0.9x on Legs
Direct damage effect
resist_type
Small arm
target_type
Any
action
Damage
Damage Amount
112
Timing
Type
Semi-automatic
Shots per minute
224 RPM
Refire time
267ms
Fire duration
0ms
Delay
0ms
Charge time
0ms
Fire modes
Fire mode: Projectile Hipfire
Basic information
ID
8036
Type
Projectile
Is ADS
False
Detect range
40.0m
Move / turn multiplier
1.0x / 1.0x
Zoom
1.0x
Max consecutive shots
15
Full reload time
3700ms
Magazine dump simulation
Recoil
Min / max rotation
No rotation
Min / max vertical
1.2° / 1.2°
Standing / crouched vertical increase
No vertical increase
First shot vertical multiplier
2.0x
Min / max horizontal
0.4° / 0.4°
Min / max horizontal increase
No horizontal increase
Horizontal tolerance / max horizontal deviation
2.0° / 2.4000000000000004°
Recovery
8.0°/s after 0ms
Standing cone of fire
Base min / max spread
0.15° / 5.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.15° / max 5.0° Moving min 0.15° / max 5.0°
Pellet spread
2.5°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouching cone of fire
Base min / max spread
0.15° / 5.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.15° / max 5.0° Moving min 0.15° / max 5.0°
Pellet spread
2.5°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Running cone of fire
Base min / max spread
0.15° / 5.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.15° / max 5.0° Moving min 0.15° / max 5.0°
Pellet spread
2.5°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Sprinting cone of fire
Base min / max spread
5.0° / 5.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 5.0° / max 5.0° Moving min 5.0° / max 5.0°
Pellet spread
2.5°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Falling long cone of fire
Base min / max spread
5.0° / 5.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 5.0° / max 5.0° Moving min 5.0° / max 5.0°
Pellet spread
2.5°
Bloom
No bloom
Recovery
No recovery
Grow rate
50.0°/s
Crouch walking cone of fire
Base min / max spread
0.15° / 5.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.15° / max 5.0° Moving min 0.15° / max 5.0°
Pellet spread
2.5°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Fire mode: Projectile ADS
Basic information
ID
8057
Type
Projectile
Is ADS
True
Detect range
40.0m
Move / turn multiplier
0.75x / 1.0x
Zoom
1.35x
Max consecutive shots
15
Full reload time
3700ms
Magazine dump simulation
Recoil
Min / max rotation
No rotation
Min / max vertical
1.2° / 1.2°
Standing / crouched vertical increase
No vertical increase
First shot vertical multiplier
2.0x
Min / max horizontal
0.4° / 0.4°
Min / max horizontal increase
No horizontal increase
Horizontal tolerance / max horizontal deviation
2.0° / 2.4000000000000004°
Recovery
15.0°/s after 0ms
Standing cone of fire
Base min / max spread
0.15° / 2.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.15° / max 2.0° Moving min 0.15° / max 2.0°
Pellet spread
2.5°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouching cone of fire
Base min / max spread
0.15° / 2.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.15° / max 2.0° Moving min 0.15° / max 2.0°
Pellet spread
2.5°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Running cone of fire
Base min / max spread
0.15° / 2.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.15° / max 2.0° Moving min 0.15° / max 2.0°
Pellet spread
2.5°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Sprinting cone of fire
Base min / max spread
2.0° / 2.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.0° / max 2.0° Moving min 2.0° / max 2.0°
Pellet spread
2.5°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Falling long cone of fire
Base min / max spread
3.0° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 3.0° / max 3.0° Moving min 3.0° / max 3.0°
Pellet spread
2.5°
Bloom
No bloom
Recovery
No recovery
Grow rate
50.0°/s
Crouch walking cone of fire
Base min / max spread
0.15° / 2.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.15° / max 2.0° Moving min 0.15° / max 2.0°
Pellet spread
2.5°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Fire group: 3x Burst
Basic information
ID
80332
Transition time
500ms
Magazine dump simulation
Shots to kill ranges simulation
Direct damage
Pellets count @ damage
4 @ 112
Damage per shot
448 before 0.0m, 448 after 0.0m
Resist type
Small arm
Location multipliers
1.5x on Head 0.9x on Legs
Direct damage effect
resist_type
Small arm
target_type
Any
action
Damage
Damage Amount
112
Timing
Type
3x burst with 133ms refire
Shots per minute
451 RPM
Refire time
133ms
Fire duration
0ms
Delay
0ms
Charge time
0ms
Fire modes
Fire mode: Projectile Hipfire
Basic information
ID
97
Type
Projectile
Is ADS
False
Detect range
40.0m
Move / turn multiplier
1.0x / 1.0x
Zoom
1.0x
Max consecutive shots
15
Full reload time
3700ms
Magazine dump simulation
Recoil
Min / max rotation
No rotation
Min / max vertical
1.2° / 1.2°
Standing / crouched vertical increase
No vertical increase
First shot vertical multiplier
2.0x
Min / max horizontal
0.4° / 0.4°
Min / max horizontal increase
No horizontal increase
Horizontal tolerance / max horizontal deviation
2.0° / 2.4000000000000004°
Recovery
8.0°/s after 0ms
Standing cone of fire
Base min / max spread
0.15° / 5.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.15° / max 5.0° Moving min 0.15° / max 5.0°
Pellet spread
3.5°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouching cone of fire
Base min / max spread
0.15° / 5.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.15° / max 5.0° Moving min 0.15° / max 5.0°
Pellet spread
3.5°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Running cone of fire
Base min / max spread
0.15° / 5.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.15° / max 5.0° Moving min 0.15° / max 5.0°
Pellet spread
3.5°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Sprinting cone of fire
Base min / max spread
5.0° / 5.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 5.0° / max 5.0° Moving min 5.0° / max 5.0°
Pellet spread
3.5°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Falling long cone of fire
Base min / max spread
5.0° / 5.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 5.0° / max 5.0° Moving min 5.0° / max 5.0°
Pellet spread
3.5°
Bloom
No bloom
Recovery
No recovery
Grow rate
50.0°/s
Crouch walking cone of fire
Base min / max spread
0.15° / 5.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.15° / max 5.0° Moving min 0.15° / max 5.0°
Pellet spread
3.5°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Fire mode: Projectile ADS
Basic information
ID
98
Type
Projectile
Is ADS
True
Detect range
40.0m
Move / turn multiplier
0.75x / 1.0x
Zoom
1.35x
Max consecutive shots
15
Full reload time
3700ms
Magazine dump simulation
Recoil
Min / max rotation
No rotation
Min / max vertical
1.2° / 1.2°
Standing / crouched vertical increase
No vertical increase
First shot vertical multiplier
2.0x
Min / max horizontal
0.4° / 0.4°
Min / max horizontal increase
No horizontal increase
Horizontal tolerance / max horizontal deviation
2.0° / 2.4000000000000004°
Recovery
15.0°/s after 0ms
Standing cone of fire
Base min / max spread
0.15° / 2.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.15° / max 2.0° Moving min 0.15° / max 2.0°
Pellet spread
3.5°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouching cone of fire
Base min / max spread
0.15° / 2.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.15° / max 2.0° Moving min 0.15° / max 2.0°
Pellet spread
3.5°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Running cone of fire
Base min / max spread
0.15° / 2.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.15° / max 2.0° Moving min 0.15° / max 2.0°
Pellet spread
3.5°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Sprinting cone of fire
Base min / max spread
2.0° / 2.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.0° / max 2.0° Moving min 2.0° / max 2.0°
Pellet spread
3.5°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Falling long cone of fire
Base min / max spread
3.0° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 3.0° / max 3.0° Moving min 3.0° / max 3.0°
Pellet spread
3.5°
Bloom
No bloom
Recovery
No recovery
Grow rate
50.0°/s
Crouch walking cone of fire
Base min / max spread
0.15° / 2.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.15° / max 2.0° Moving min 0.15° / max 2.0°
Pellet spread
3.5°
Bloom
No bloom
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Attachments
Default Back Sight (default)
No listed effects
Default Front Sight (default)
No listed effects
Default Magazine (default)
This is the default magazine
No listed effects
LACO (3.4x)
Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2.05
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.681933
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.011047
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1.2
StatId
FireMode.ArmsFovScalar
LX Tacti-Eye (3.4x)
Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.656933
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.01014
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2.05
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1.2
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0002
StatId
FireMode.FirstPersonOffsetX
TrueShot (4x)
The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1.682933
WeaponMountId
5
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2.65
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.006397
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
3.2
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0001
StatId
FireMode.FirstPersonOffsetX
LX Mark IV (4x)
OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1.931933
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.010157
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
3.2
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2.65
StatId
FireMode.DefaultZoom
BDS (6x)
The New Conglomerate's versatile Bolt Driver Standard uses a mil-dot reticle and 6x magnification.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
6
SetDirectly
1
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
41
SetDirectly
1
StatId
FireMode.ReticleId
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
SetDirectly
1
StatId
FireMode.HideWeapon
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
SetDirectly
1
StatId
FireMode.SwayAmplitudeX
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
SetDirectly
1
StatId
FireMode.SwayPeriodX
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
SetDirectly
1
StatId
FireMode.SwayAmplitudeY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
SetDirectly
1
StatId
FireMode.SwayPeriodY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
SetDirectly
1
StatId
FireMode.SwayInitialOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
SetDirectly
0
StatId
FireMode.CanSteadySway
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
1
SetDirectly
1
StatId
Weapon.UseFireModeSwitchAnimTrigger
HS/NV Scope (1x)
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.75
StatId
FireMode.SwayAmplitudeX
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
12
StatId
FireMode.SwayPeriodX
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.25
StatId
FireMode.SwayAmplitudeY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
4
StatId
FireMode.SwayPeriodY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.25
StatId
FireMode.SwayInitialOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.CanSteadySway
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
100
StatId
Weapon.ToIronSightsAnimTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
100
StatId
Weapon.ToIronSightsTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
49
SetDirectly
1
StatId
FireMode.ReticleId
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0193
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
3
SetDirectly
1
StatId
FireMode.FullScreenEffect
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.CanSteadySway
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.HideWeapon
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.415
StatId
FireMode.FirstPersonOffsetZ
GD RefleXR (2x) - Diamond
The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.157
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.01001
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.4
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.65
StatId
FireMode.DefaultZoom
GD RefleXR (2x) - Mil Dot
The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.157
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.01001
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.4
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.65
StatId
FireMode.DefaultZoom
GD RefleXR (2x) - NewCon
The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.157
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.01001
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.4
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.65
StatId
FireMode.DefaultZoom
GD RefleXR (2x) - Yellow Dot
The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.157
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.01001
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.4
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.65
StatId
FireMode.DefaultZoom
TekLyte Reflex (1x)
TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.067
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0102
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.2
StatId
FireMode.ArmsFovScalar
GD RefleXR (2x)
The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.157
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.01001
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.4
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.65
StatId
FireMode.DefaultZoom
TekLyte Reflex (1x) - Diamond
TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.067
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0102
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.2
StatId
FireMode.ArmsFovScalar
TekLyte Reflex (1x) - Mil Dot
TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.067
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0102
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.2
StatId
FireMode.ArmsFovScalar
TekLyte Reflex (1x) - NewCon
TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.067
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0102
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.2
StatId
FireMode.ArmsFovScalar
TekLyte Reflex (1x) - Yellow Dot
TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.067
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0102
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.2
StatId
FireMode.ArmsFovScalar
Extended Magazine
Increases the amount of ammunition in each magazine by 3 rounds, and the weapon takes 15% longer to equip and unequip.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
3
StatId
AmmoSlot.ClipSize
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
15
StatId
Weapon.UnequipTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
15
StatId
Weapon.EquipTime
Darklight Flashlight
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment.
Effects
action
Set Character Status
CharacterStatus
40
MPL
The mobile prediction laser reduces vertical and horizontal recoil when fired from the hip by 60%.