weapon image

NC05 Jackhammer

The NC05 Jackhammer's stopping power and sustained fire capabilities make it a frightening weapon in close quarters combat. It features a unique burst fire mode that doubles its rate of fire. NC use only.



Basic information

Item / weapon ID 7528 / 7528
Faction New Conglomerate
Category Heavy weapon
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 1000ms / 250ms
To / from ADS time 150ms / 150ms
Sprint recovery time 300ms

Fire groups

Ammo
Clip size / total capacity 15 / 75
Ammo per shot / shots per clip 1 / 15
Short / long reload time 2700ms / 3700ms
Block auto False
Continuous False
Projectile
Flight type Ballistic
Speed 400.0m/s
Gravity 11.25
Life time / max range at base speed 1500ms / 600.0m

Fire group: Semi-Auto

Basic information

ID 7528
Transition time 500ms
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation
Direct damage
Pellets count @ damage 5 @ 112
Damage per shot 560 before 0.0m,
560 after 0.0m
Resist type Small arm
Location multipliers 1.5x on Head
0.9x on Legs
Direct damage effect
resist_type Small arm
target_type Any
action Damage
Damage Amount 112
Timing
Type Semi-automatic
Shots per minute 224 RPM
Refire time 267ms
Fire duration 0ms
Delay 0ms
Charge time 0ms

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 8036
Type Projectile
Is ADS False
Detect range 40.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 15
Full reload time 3700ms
Magazine dump simulation
magdump simulation
Recoil
Min / max rotation No rotation
Min / max vertical 1.2° / 1.2°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 2.0x
Min / max horizontal 0.4° / 0.4°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 2.0° / 2.4000000000000004°
Recovery 8.0°/s after 0ms
Standing cone of fire
Base min / max spread 0.15° / 5.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 5.0°
Moving min 0.15° / max 5.0°
Pellet spread 2.5°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.15° / 5.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 5.0°
Moving min 0.15° / max 5.0°
Pellet spread 2.5°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.15° / 5.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 5.0°
Moving min 0.15° / max 5.0°
Pellet spread 2.5°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 5.0° / 5.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 5.0°
Moving min 5.0° / max 5.0°
Pellet spread 2.5°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 5.0° / 5.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 5.0°
Moving min 5.0° / max 5.0°
Pellet spread 2.5°
Bloom No bloom
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.15° / 5.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 5.0°
Moving min 0.15° / max 5.0°
Pellet spread 2.5°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Fire mode: Projectile ADS
Basic information
ID 8057
Type Projectile
Is ADS True
Detect range 40.0m
Move / turn multiplier 0.75x / 1.0x
Zoom 1.35x
Max consecutive shots 15
Full reload time 3700ms
Magazine dump simulation
magdump simulation
Recoil
Min / max rotation No rotation
Min / max vertical 1.2° / 1.2°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 2.0x
Min / max horizontal 0.4° / 0.4°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 2.0° / 2.4000000000000004°
Recovery 15.0°/s after 0ms
Standing cone of fire
Base min / max spread 0.15° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 2.0°
Moving min 0.15° / max 2.0°
Pellet spread 2.5°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.15° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 2.0°
Moving min 0.15° / max 2.0°
Pellet spread 2.5°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.15° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 2.0°
Moving min 0.15° / max 2.0°
Pellet spread 2.5°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 2.0° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 2.0°
Moving min 2.0° / max 2.0°
Pellet spread 2.5°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 3.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 3.0° / max 3.0°
Moving min 3.0° / max 3.0°
Pellet spread 2.5°
Bloom No bloom
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.15° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 2.0°
Moving min 0.15° / max 2.0°
Pellet spread 2.5°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s

Fire group: 3x Burst

Basic information

ID 94
Transition time 500ms
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation
Direct damage
Pellets count @ damage 4 @ 112
Damage per shot 448 before 0.0m,
448 after 0.0m
Resist type Small arm
Location multipliers 1.5x on Head
0.9x on Legs
Direct damage effect
resist_type Small arm
target_type Any
action Damage
Damage Amount 112
Timing
Type 3x burst with 133ms refire
Shots per minute 451 RPM
Refire time 133ms
Fire duration 0ms
Delay 0ms
Charge time 0ms

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 97
Type Projectile
Is ADS False
Detect range 40.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 15
Full reload time 3700ms
Magazine dump simulation
magdump simulation
Recoil
Min / max rotation No rotation
Min / max vertical 1.2° / 1.2°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 2.0x
Min / max horizontal 0.4° / 0.4°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 2.0° / 2.4000000000000004°
Recovery 8.0°/s after 0ms
Standing cone of fire
Base min / max spread 0.15° / 5.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 5.0°
Moving min 0.15° / max 5.0°
Pellet spread 3.5°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.15° / 5.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 5.0°
Moving min 0.15° / max 5.0°
Pellet spread 3.5°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.15° / 5.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 5.0°
Moving min 0.15° / max 5.0°
Pellet spread 3.5°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 5.0° / 5.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 5.0°
Moving min 5.0° / max 5.0°
Pellet spread 3.5°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 5.0° / 5.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 5.0°
Moving min 5.0° / max 5.0°
Pellet spread 3.5°
Bloom No bloom
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.15° / 5.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 5.0°
Moving min 0.15° / max 5.0°
Pellet spread 3.5°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Fire mode: Projectile ADS
Basic information
ID 98
Type Projectile
Is ADS True
Detect range 40.0m
Move / turn multiplier 0.75x / 1.0x
Zoom 1.35x
Max consecutive shots 15
Full reload time 3700ms
Magazine dump simulation
magdump simulation
Recoil
Min / max rotation No rotation
Min / max vertical 1.2° / 1.2°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 2.0x
Min / max horizontal 0.4° / 0.4°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 2.0° / 2.4000000000000004°
Recovery 15.0°/s after 0ms
Standing cone of fire
Base min / max spread 0.15° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 2.0°
Moving min 0.15° / max 2.0°
Pellet spread 3.5°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.15° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 2.0°
Moving min 0.15° / max 2.0°
Pellet spread 3.5°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.15° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 2.0°
Moving min 0.15° / max 2.0°
Pellet spread 3.5°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 2.0° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 2.0°
Moving min 2.0° / max 2.0°
Pellet spread 3.5°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 3.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 3.0° / max 3.0°
Moving min 3.0° / max 3.0°
Pellet spread 3.5°
Bloom No bloom
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.15° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 2.0°
Moving min 0.15° / max 2.0°
Pellet spread 3.5°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s

Attachments

MPL

The mobile prediction laser reduces vertical and horizontal recoil when fired from the hip by 60%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
Addend -0.6
StatId FireMode.RecoilMagnitudeModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
PcntAddend -60
StatId FireMode.RecoilHorizontalMin
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
PcntAddend -60
StatId FireMode.RecoilHorizontalMax

Default Magazine (default)

This is the default magazine

No listed effects

LACO (3.4x)

Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2.05
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.681933
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.011047
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1.2
StatId FireMode.ArmsFovScalar

LX Tacti-Eye (3.4x)

Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.656933
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.01014
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2.05
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1.2
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

LX Mark IV (4x)

OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1.931933
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.010157
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 3.2
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2.65
StatId FireMode.DefaultZoom

TrueShot (4x)

The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1.682933
WeaponMountId 5
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2.65
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.006397
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 3.2
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0001
StatId FireMode.FirstPersonOffsetX

BDS (6x)

The New Conglomerate's versatile Bolt Driver Standard uses a mil-dot reticle and 6x magnification.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 6
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 41
SetDirectly 1
StatId FireMode.ReticleId
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
SetDirectly 1
StatId FireMode.HideWeapon
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
SetDirectly 1
StatId FireMode.SwayAmplitudeX
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
SetDirectly 1
StatId FireMode.SwayPeriodX
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
SetDirectly 1
StatId FireMode.SwayAmplitudeY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
SetDirectly 1
StatId FireMode.SwayPeriodY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
SetDirectly 1
StatId FireMode.SwayInitialOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
SetDirectly 0
StatId FireMode.CanSteadySway
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 1
SetDirectly 1
StatId Weapon.UseFireModeSwitchAnimTrigger

HS/NV Scope (1x)

Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.75
StatId FireMode.SwayAmplitudeX
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 12
StatId FireMode.SwayPeriodX
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.25
StatId FireMode.SwayAmplitudeY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 4
StatId FireMode.SwayPeriodY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.25
StatId FireMode.SwayInitialOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.CanSteadySway
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 100
StatId Weapon.ToIronSightsAnimTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 100
StatId Weapon.ToIronSightsTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 49
SetDirectly 1
StatId FireMode.ReticleId
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0193
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 3
SetDirectly 1
StatId FireMode.FullScreenEffect
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.CanSteadySway
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.HideWeapon
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.415
StatId FireMode.FirstPersonOffsetZ

TekLyte Reflex (1x)

TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.067
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0102
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.2
StatId FireMode.ArmsFovScalar

GD RefleXR (2x)

The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.157
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.01001
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.4
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.65
StatId FireMode.DefaultZoom

Extended Magazine

Increases the amount of ammunition in each magazine by 3 rounds, and the weapon takes 15% longer to equip and unequip.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 3
StatId AmmoSlot.ClipSize
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 15
StatId Weapon.UnequipTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 15
StatId Weapon.EquipTime

Darklight Flashlight

The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
attachment image

Effects

action Set Character Status
CharacterStatus 40

Default Back Sight (default)

No listed effects

Default Front Sight (default)

No listed effects

TekLyte Reflex (1x) - Diamond

TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.067
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0102
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.2
StatId FireMode.ArmsFovScalar

TekLyte Reflex (1x) - Mil Dot

TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.067
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0102
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.2
StatId FireMode.ArmsFovScalar

TekLyte Reflex (1x) - NewCon

TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.067
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0102
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.2
StatId FireMode.ArmsFovScalar

TekLyte Reflex (1x) - Yellow Dot

TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.067
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0102
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.2
StatId FireMode.ArmsFovScalar

GD RefleXR (2x) - Diamond

The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.157
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.01001
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.4
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.65
StatId FireMode.DefaultZoom

GD RefleXR (2x) - Mil Dot

The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.157
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.01001
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.4
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.65
StatId FireMode.DefaultZoom

GD RefleXR (2x) - NewCon

The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.157
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.01001
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.4
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.65
StatId FireMode.DefaultZoom

GD RefleXR (2x) - Yellow Dot

The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.157
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.01001
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.4
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.65
StatId FireMode.DefaultZoom