weapon image

MR1 Fracture

The MR1 Fracture is a dual rotary cannon that fires self-propelled, high velocity rockets designed specifically to penetrate vehicle armor. TR use only.



Basic information

Item / weapon ID 16031 / 16029
Faction Terran Republic
Category MAX AV right
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 500ms / 1000ms
To / from ADS time 0ms / 0ms
Sprint recovery time 500ms

Fire groups

Ammo
Clip size / total capacity 8 / 120
Ammo per shot / shots per clip 1 / 8
Short / long reload time 2200ms / 2500ms
Block auto False
Continuous False
Direct damage
Damage per shot 125
Resist type Heavy anti armor
Location multipliers 1.0x on Head
0.9x on Legs
Direct damage effect
resist_type Heavy anti armor
target_type None
action Damage
Damage Amount 125
Indirect damage
Damage per shot 50 within 0.5m radius,
25 within 3.0m radius
Resist type Explosive
Indirect damage effect
resist_type Explosive
target_type Any
action Indirect Damage
Damage within inside radius 50
Inside Radius (min) 0.5
Minimum Damage (Damage at max radius) 25
Outside Radius (max) 3
Direct Impact Damage 0
Fire off Ability ID 0
Arming Distance 0
Arming Scaling Distance 10
Ignore Impacted Object (1 = true) 0
Projectile
Flight type Ballistic
Speed 150.0m/s
Acceleration / max speed 80.0 / 230.0m/s
Gravity 1.5
Life time / max range at base speed 2500ms / 375.0m
Timing
Type Automatic
Shots per minute 80 RPM
Refire time 750ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Recoil
Min / max rotation -0.5° / 0.5°
Min / max vertical 0.2° / 0.22°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal 0.1° / 0.2°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.4° / 1.2000000000000002°
Recovery 8.0°/s after 200ms
Standing cone of fire
Base min / max spread 0.05° / 0.05°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.05° / max 0.05°
Moving min 0.05° / max 0.05°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.05° / 0.05°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.05° / max 0.05°
Moving min 0.05° / max 0.05°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.05° / 0.05°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.05° / max 0.05°
Moving min 0.05° / max 0.05°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 5.0° / 5.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 5.0°
Moving min 5.0° / max 5.0°
Pellet spread 0.0°
Bloom No bloom
Recovery No recovery
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom No bloom
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.05° / 0.05°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.05° / max 0.05°
Moving min 0.05° / max 0.05°
Pellet spread 0.0°
Bloom No bloom
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s

Fire group: Auto

Basic information

ID 16029
Transition time Instant
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 16029
Type Projectile
Is ADS False
Detect range 100.0m
Move / turn multiplier 1.0x / 0.75x
Zoom 1.0x
Max consecutive shots 8
Full reload time 2500ms
Magazine dump simulation
magdump simulation