weapon image

MG-HBR1 Dragoon

The Dragoon is a heavy battle rifle with automatic firing capabilities that hits hard at any range. TR use only.



Basic information

Item / weapon ID 6004216 / 78171
Faction Terran Republic
Category Scout rifle
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 1000ms / 250ms
To / from ADS time 150ms / 150ms
Sprint recovery time 300ms

Fire groups

Ammo
Clip size / total capacity 10 / 110
Ammo per shot / shots per clip 1 / 10
Short / long reload time 2000ms / 3100ms
Block auto False
Continuous False
Direct damage
Damage per shot 334
Resist type Small arm
Location multipliers 2.0x on Head
0.9x on Legs
Direct damage effect
resist_type Small arm
target_type Any
action Damage
Damage Amount 334
Projectile
Flight type Ballistic
Speed 550.0m/s
Gravity 11.25
Life time / max range at base speed 1500ms / 825.0m
Timing
Type Automatic
Shots per minute 200 RPM
Refire time 300ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Recoil
Min / max rotation No rotation
Min / max vertical 0.8° / 0.8°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal 0.08° / 0.08°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.1° / 0.16°
Recovery 15.0°/s after -175ms

Fire group: Auto

Basic information

ID 80337
Transition time 500ms
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 80448
Type Projectile
Is ADS False
Detect range 60.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 10
Full reload time 3100ms
Magazine dump simulation
magdump simulation
Standing cone of fire
Base min / max spread 4.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 4.0° / max 7.0°
Moving min 4.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.24°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 3.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 3.5° / max 7.0°
Moving min 3.5° / max 7.0°
Pellet spread 0.0°
Bloom 0.24°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 4.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 4.5° / max 7.0°
Moving min 4.5° / max 7.0°
Pellet spread 0.0°
Bloom 0.24°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.24°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.24°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 4.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 4.0° / max 7.0°
Moving min 4.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.24°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Fire mode: Projectile ADS
Basic information
ID 80449
Type Projectile
Is ADS True
Detect range 60.0m
Move / turn multiplier 0.5x / 1.0x
Zoom 4.0x
Max consecutive shots 10
Full reload time 3100ms
Magazine dump simulation
magdump simulation
Standing cone of fire
Base min / max spread 0.0° / 0.15°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.0° / max 0.15°
Moving min 0.0° / max 0.15°
Pellet spread 0.0°
Bloom 0.1°
Recovery 100.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.0° / 0.15°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.0° / max 0.15°
Moving min 0.0° / max 0.15°
Pellet spread 0.0°
Bloom 0.1°
Recovery 100.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.0° / 0.2°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.0° / max 0.2°
Moving min 0.0° / max 0.2°
Pellet spread 0.0°
Bloom 0.1°
Recovery 100.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 2.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 3.0°
Moving min 2.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 100.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 3.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 3.0° / max 3.0°
Moving min 3.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.0° / 0.2°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.0° / max 0.2°
Moving min 0.0° / max 0.2°
Pellet spread 0.0°
Bloom 0.1°
Recovery 100.0°/s after 0ms
Grow rate 50.0°/s

Attachments

Default Magazine (default)

This is the default magazine

No listed effects

Red-Eye (6x)

The Red-Eye 6x zoom allows for precision aim during long-range engagements.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.5
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 6
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.031
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
SetDirectly 1
Force Skip Effect Target 0
StatId FireMode.ReticleId
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
SetDirectly 1
Force Skip Effect Target 0
StatId FireMode.HideWeapon

Single-Fire Barrel

Vertical recoil is reduced by 20%, and the weapon becomes semi-automatic, allowing for ease of handling at longer ranges.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 0
SetDirectly 1
Force Skip Effect Target 0
StatId FireMode.Automatic
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
SetDirectly 0
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireMode.RecoilMagnitudeModifier

Explosive Ammunition

Explosive Ammunition reduces the weapon's direct damage by 125, and adds 100 splash damage over 2 meters.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All -1
Addend 91178
PcntAddend 0
SetDirectly 1
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireMode.IndirectEffect
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All -1
Addend 91173
SetDirectly 1
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireMode.DamageEffect
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All -1
Addend 80229
PcntAddend 0
SetDirectly 1
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireMode.ProjectileOverride
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 0
SetDirectly 1
WeaponMountId 0
Force Skip Effect Target 0
StatId FireMode.UseInWater

TSO-IRNV (1x)

This Terran field optic has no magnification, and highlights nearby vehicles and infantry by using infrared signatures. It's used primarily at medium-close range in low-light conditions.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 6
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.CanSteadySway
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.02
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.38
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 52
SetDirectly 1
StatId FireMode.ReticleId
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 70
SetDirectly 1
StatId FireMode.FullScreenEffect
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.HideWeapon
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.75
StatId FireMode.SwayAmplitudeX
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 12
StatId FireMode.SwayPeriodX
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.25
StatId FireMode.SwayAmplitudeY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 4
StatId FireMode.SwayPeriodY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.25
StatId FireMode.SwayInitialOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.CanSteadySway
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 100
StatId Weapon.ToIronSightsAnimTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 100
StatId Weapon.ToIronSightsTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1.35
SetDirectly 1
StatId FireMode.DefaultZoom

TSO-1 (1x)

Crafted specifically for TR's Trident arsenal, the TSO-1 provides a clear reflex optic for close-range shooting.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.165
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.025
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1.35
SetDirectly 1
StatId FireMode.DefaultZoom

TSO-1 (1x) - T-Dot

Crafted specifically for TR's Trident arsenal, the TSO-1 provides a clear reflex optic for close-range shooting.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.165
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.025
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1.35
SetDirectly 1
StatId FireMode.DefaultZoom

TSO-1 (1x) - Cross

Crafted specifically for TR's Trident arsenal, the TSO-1 provides a clear reflex optic for close-range shooting.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.165
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.025
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1.35
SetDirectly 1
StatId FireMode.DefaultZoom

TSO-1 (1x) - Yellow Dot

Crafted specifically for TR's Trident arsenal, the TSO-1 provides a clear reflex optic for close-range shooting.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.165
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.025
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1.35
SetDirectly 1
StatId FireMode.DefaultZoom

TSO-2 (2x)

The TSO-2 provides a slight magnification boost to extend a shooter's target acquisition beyond close range.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.165
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.025
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.7
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

TSO-2 (2x) - T-Dot

The TSO-2 provides a slight magnification boost to extend a shooter's target acquisition beyond close range.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.165
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.025
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.7
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

TSO-2 (2x) - Cross

The TSO-2 provides a slight magnification boost to extend a shooter's target acquisition beyond close range.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.165
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.025
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.7
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

TSO-2 (2x) - Yellow Dot

The TSO-2 provides a slight magnification boost to extend a shooter's target acquisition beyond close range.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.165
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.025
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.7
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

TSO-3.4 (3.4x)

This 3.4x magnification variant of Trident's specialty optics extends the shooter's precision well past mid-range.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.5
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.031
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 3.4
SetDirectly 1
Force Skip Effect Target 0
StatId FireMode.DefaultZoom

TSO-3.4 (3.4x) - T-Dot

This 3.4x magnification variant of Trident's specialty optics extends the shooter's precision well past mid-range.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.5
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.031
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 3.4
SetDirectly 1
Force Skip Effect Target 0
StatId FireMode.DefaultZoom

TSO-4 (4x) (default)

The TSO-4's 4x magnification allows the operator to engage targets at mid to long-range.

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.5
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.031
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

TSO-4 (4x) - T-Dot

The TSO-4's 4x magnification allows the operator to engage targets at mid to long-range.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.5
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 4
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.031
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

Darklight Flashlight

The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
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Effects

action Set Character Status
CharacterStatus 40

Forward Grip

A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
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Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -25
StatId FireMode.RecoilAngleMax
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -25
StatId FireMode.RecoilAngleMin
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -25
StatId FireMode.RecoilHorizontalTolerance
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 150
StatId Weapon.EquipTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -25
StatId FireMode.RecoilMinXModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -25
StatId FireMode.RecoilMaxXModifier

Laser Sight

A laser sight increases the user's hipfire accuracy by 33%.
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Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
Addend -0.33
StatId FireMode.CofMinScalar

Flash Suppressor

A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
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Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 705
SetDirectly 1
StatId FireMode.EffectGroup
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 0
StatId FireMode.RecoilMagnitudeModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 15
StatId FireMode.FireDetectRange

Muzzle Brake (default)

Default

No listed effects

Heavy Magazine

Increases magazine size by 3 rounds, but increases hipfire cone of fire by 20%.
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Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All -1
Addend 3
StatId AmmoSlot.ClipSize
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
PcntAddend 20
StatId FireMode.CofMinScalar

Comfort Grip

A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
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Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 20
StatId FireMode.RecoilMagnitudeModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
StatId FireMode.RecoilHorizontalTolerance
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -30
StatId Weapon.EquipTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
StatId FireMode.RecoilMinXModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
StatId FireMode.RecoilMaxXModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -30
StatId Weapon.UnequipTime