The Kindred carbine fires high caliber rounds quickly on trigger press, and then settles into a more rhythmic firing rate after a short time. For TR use only.
Item / weapon ID | 6005049 / 78232 |
---|---|
Faction | Terran Republic |
Category | Carbine |
Move / turn multiplier | 1.0x / 1.0x |
Equip / unequip time | 550ms / 250ms |
To / from ADS time | 150ms / 150ms |
Sprint recovery time | 300ms |
Clip size / total capacity | 30 / 210 |
---|---|
Ammo per shot / shots per clip | 1 / 30 |
Short / long reload time | 2250ms / 2900ms |
Block auto | False |
Continuous | False |
Damage per shot | 167 before 10.0m, 125 after 70.0m |
---|---|
Resist type | Small arm |
Location multipliers | 2.0x on Head 0.9x on Legs |
resist_type | Small arm |
---|---|
target_type | Any |
action | Damage Falloff |
Max Damage | 167 |
Max Damage Range | 10 |
Minimum Damage | 125 |
Min Damage Range | 70 |
ShieldBypassPcnt | 0 |
Flight type | Ballistic |
---|---|
Speed | 480.0m/s |
Gravity | 11.25 |
Life time / max range at base speed | 1500ms / 720.0m |
Type | Automatic |
---|---|
Shots per minute | 550 RPM |
Refire time | 109ms |
Fire duration | 0ms |
Delay | 0ms |
Charge time | 0ms |
Spooling | 86ms initial refire time for 600ms |
Min / max rotation | -12.0° / -11.0° |
---|---|
Min / max vertical | 0.2° / 0.32° |
Standing / crouched vertical increase | -0.04° / ° |
First shot vertical multiplier | 2.5x |
Min / max horizontal | 0.18° / 0.26° |
Min / max horizontal increase | 0.0° / -0.05° |
Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
Recovery | 18.0°/s after 0ms |
ID | 80416 |
---|---|
Transition time | 500ms |
ID | 80568 |
---|---|
Type | Projectile |
Is ADS | False |
Detect range | 40.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 30 |
Full reload time | 2900ms |
Base min / max spread | 1.75° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 1.75° / max 7.0° Moving min 1.75° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.12° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 1.25° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 1.25° / max 7.0° Moving min 1.25° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.12° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 2.25° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.25° / max 7.0° Moving min 2.25° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.12° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 5.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 5.0° / max 7.0° Moving min 5.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.12° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 2.25° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.25° / max 7.0° Moving min 2.25° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.12° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 1.75° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 1.75° / max 7.0° Moving min 1.75° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 0.12° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
ID | 80569 |
---|---|
Type | Projectile |
Is ADS | True |
Detect range | 40.0m |
Move / turn multiplier | 0.5x / 1.0x |
Zoom | 1.35x |
Max consecutive shots | 30 |
Full reload time | 2900ms |
Base min / max spread | 0.03° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.03° / max 3.0° Moving min 0.03° / max 3.0° |
Pellet spread | 0.0° |
Bloom | 0.06° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.03° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.03° / max 3.0° Moving min 0.03° / max 3.0° |
Pellet spread | 0.0° |
Bloom | 0.06° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.3° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.3° / max 3.0° Moving min 0.3° / max 3.0° |
Pellet spread | 0.0° |
Bloom | 0.06° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 2.0° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 3.0° Moving min 2.0° / max 3.0° |
Pellet spread | 0.0° |
Bloom | 0.06° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 3.0° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 3.0° / max 3.0° Moving min 3.0° / max 3.0° |
Pellet spread | 0.0° |
Bloom | 0.06° |
Recovery | No recovery |
Grow rate | 50.0°/s |
Base min / max spread | 0.15° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 3.0° Moving min 0.15° / max 3.0° |
Pellet spread | 0.0° |
Bloom | 0.06° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 5 |
PcntAddend | 0 |
EquipSlot | 0 |
Loadout Slot Id | 0 |
Force Skip Effect Target | 0 |
StatId | FireGroup.ProjectileDamageFallOffStart |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | -0.1 |
PcntAddend | 0 |
EquipSlot | 0 |
Loadout Slot Id | 0 |
Force Skip Effect Target | 0 |
StatId | FireGroup.ProjectileSpeedMultiplier |
No listed effects
No listed effects
No listed effects
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 6 |
StatId | FireMode.ArmsFovScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1 |
StatId | FireMode.CanSteadySway |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.02 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.38 |
StatId | FireMode.FirstPersonOffsetZ |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 52 |
SetDirectly | 1 |
StatId | FireMode.ReticleId |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 70 |
SetDirectly | 1 |
StatId | FireMode.FullScreenEffect |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1 |
StatId | FireMode.HideWeapon |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.75 |
StatId | FireMode.SwayAmplitudeX |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 12 |
StatId | FireMode.SwayPeriodX |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.25 |
StatId | FireMode.SwayAmplitudeY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 4 |
StatId | FireMode.SwayPeriodY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.25 |
StatId | FireMode.SwayInitialOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1 |
StatId | FireMode.CanSteadySway |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 100 |
StatId | Weapon.ToIronSightsAnimTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 100 |
StatId | Weapon.ToIronSightsTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1.35 |
SetDirectly | 1 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.15 |
SetDirectly | 1 |
StatId | FireMode.FirstPersonOffsetZ |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.01 |
SetDirectly | 1 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 2 |
SetDirectly | 1 |
StatId | FireMode.ArmsFovScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.15 |
SetDirectly | 1 |
StatId | FireMode.FirstPersonOffsetZ |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.01 |
SetDirectly | 1 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 2 |
SetDirectly | 1 |
StatId | FireMode.ArmsFovScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.15 |
SetDirectly | 1 |
StatId | FireMode.FirstPersonOffsetZ |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.01 |
SetDirectly | 1 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 2 |
SetDirectly | 1 |
StatId | FireMode.ArmsFovScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.15 |
SetDirectly | 1 |
StatId | FireMode.FirstPersonOffsetZ |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.01 |
SetDirectly | 1 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 2 |
SetDirectly | 1 |
StatId | FireMode.ArmsFovScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.1 |
SetDirectly | 1 |
StatId | FireMode.FirstPersonOffsetZ |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 2 |
SetDirectly | 1 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.01 |
SetDirectly | 1 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1.5 |
SetDirectly | 1 |
StatId | FireMode.ArmsFovScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.1 |
SetDirectly | 1 |
StatId | FireMode.FirstPersonOffsetZ |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 2 |
SetDirectly | 1 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.01 |
SetDirectly | 1 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1.5 |
SetDirectly | 1 |
StatId | FireMode.ArmsFovScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.1 |
SetDirectly | 1 |
StatId | FireMode.FirstPersonOffsetZ |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 2 |
SetDirectly | 1 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.01 |
SetDirectly | 1 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1.5 |
SetDirectly | 1 |
StatId | FireMode.ArmsFovScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.1 |
SetDirectly | 1 |
StatId | FireMode.FirstPersonOffsetZ |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 2 |
SetDirectly | 1 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.01 |
SetDirectly | 1 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1.5 |
SetDirectly | 1 |
StatId | FireMode.ArmsFovScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.175 |
SetDirectly | 1 |
StatId | FireMode.FirstPersonOffsetZ |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 3.4 |
SetDirectly | 1 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.0165 |
SetDirectly | 1 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1 |
SetDirectly | 1 |
StatId | FireMode.ArmsFovScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.175 |
SetDirectly | 1 |
StatId | FireMode.FirstPersonOffsetZ |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 3.4 |
SetDirectly | 1 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.0165 |
SetDirectly | 1 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1 |
SetDirectly | 1 |
StatId | FireMode.ArmsFovScalar |
action | Set Character Status |
---|---|
CharacterStatus | 40 |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -25 |
StatId | FireMode.RecoilAngleMax |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -25 |
StatId | FireMode.RecoilAngleMin |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -25 |
StatId | FireMode.RecoilHorizontalTolerance |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 150 |
StatId | Weapon.EquipTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -25 |
StatId | FireMode.RecoilMinXModifier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -25 |
StatId | FireMode.RecoilMaxXModifier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 711 |
SetDirectly | 1 |
StatId | FireMode.EffectGroup |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | 0 |
StatId | FireMode.RecoilMagnitudeModifier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 15 |
StatId | FireMode.FireDetectRange |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 0 |
Addend | -0.33 |
StatId | FireMode.CofMinScalar |