The Kindred carbine fires high caliber rounds quickly on trigger press, and then settles into a more rhythmic firing rate after a short time. For TR use only.
| Item / weapon ID | 6005049 / 78232 |
|---|---|
| Faction | Terran Republic |
| Category | Carbine |
| Move / turn multiplier | 1.0x / 1.0x |
| Equip / unequip time | 550ms / 250ms |
| To / from ADS time | 150ms / 150ms |
| Sprint recovery time | 300ms |
| Clip size / total capacity | 30 / 210 |
|---|---|
| Ammo per shot / shots per clip | 1 / 30 |
| Short / long reload time | 2250ms / 2900ms |
| Block auto | False |
| Continuous | False |
| Damage per shot | 167 before 10.0m, 125 after 70.0m |
|---|---|
| Resist type | Small arm |
| Location multipliers | 2.0x on Head 0.9x on Legs |
| resist_type | Small arm |
|---|---|
| target_type | Any |
| action | Damage Falloff |
| Max Damage | 167 |
| Max Damage Range | 10 |
| Minimum Damage | 125 |
| Min Damage Range | 70 |
| ShieldBypassPcnt | 0 |
| Flight type | Ballistic |
|---|---|
| Speed | 480.0m/s |
| Gravity | 11.25 |
| Life time / max range at base speed | 1500ms / 720.0m |
| Type | Automatic |
|---|---|
| Shots per minute | 550 RPM |
| Refire time | 109ms |
| Fire duration | 0ms |
| Delay | 0ms |
| Charge time | 0ms |
| Spooling | 86ms initial refire time for 600ms |
| Min / max rotation | -12.0° / -11.0° |
|---|---|
| Min / max vertical | 0.2° / 0.32° |
| Standing / crouched vertical increase | -0.04° / ° |
| First shot vertical multiplier | 2.5x |
| Min / max horizontal | 0.18° / 0.26° |
| Min / max horizontal increase | 0.0° / -0.05° |
| Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
| Recovery | 18.0°/s after 0ms |
| ID | 80416 |
|---|---|
| Transition time | 500ms |
| ID | 80568 |
|---|---|
| Type | Projectile |
| Is ADS | False |
| Detect range | 40.0m |
| Move / turn multiplier | 1.0x / 1.0x |
| Zoom | 1.0x |
| Max consecutive shots | 30 |
| Full reload time | 2900ms |
| Base min / max spread | 1.75° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 1.75° / max 7.0° Moving min 1.75° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.12° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 1.25° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 1.25° / max 7.0° Moving min 1.25° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.12° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 2.25° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 2.25° / max 7.0° Moving min 2.25° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.12° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 5.0° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 5.0° / max 7.0° Moving min 5.0° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.12° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 2.25° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 2.25° / max 7.0° Moving min 2.25° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.12° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 1.75° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 1.75° / max 7.0° Moving min 1.75° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.12° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| ID | 80569 |
|---|---|
| Type | Projectile |
| Is ADS | True |
| Detect range | 40.0m |
| Move / turn multiplier | 0.5x / 1.0x |
| Zoom | 1.35x |
| Max consecutive shots | 30 |
| Full reload time | 2900ms |
| Base min / max spread | 0.03° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.03° / max 3.0° Moving min 0.03° / max 3.0° |
| Pellet spread | 0.0° |
| Bloom | 0.06° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.03° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.03° / max 3.0° Moving min 0.03° / max 3.0° |
| Pellet spread | 0.0° |
| Bloom | 0.06° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.3° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.3° / max 3.0° Moving min 0.3° / max 3.0° |
| Pellet spread | 0.0° |
| Bloom | 0.06° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 2.0° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 3.0° Moving min 2.0° / max 3.0° |
| Pellet spread | 0.0° |
| Bloom | 0.06° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 3.0° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 3.0° / max 3.0° Moving min 3.0° / max 3.0° |
| Pellet spread | 0.0° |
| Bloom | 0.06° |
| Recovery | No recovery |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.15° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 3.0° Moving min 0.15° / max 3.0° |
| Pellet spread | 0.0° |
| Bloom | 0.06° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 5 |
| PcntAddend | 0 |
| EquipSlot | 0 |
| Loadout Slot Id | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireGroup.ProjectileDamageFallOffStart |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | -0.1 |
| PcntAddend | 0 |
| EquipSlot | 0 |
| Loadout Slot Id | 0 |
| Force Skip Effect Target | 0 |
| StatId | FireGroup.ProjectileSpeedMultiplier |
No listed effects
No listed effects
No listed effects
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 6 |
| StatId | FireMode.ArmsFovScalar |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1 |
| StatId | FireMode.CanSteadySway |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.02 |
| StatId | FireMode.FirstPersonOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.38 |
| StatId | FireMode.FirstPersonOffsetZ |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 52 |
| SetDirectly | 1 |
| StatId | FireMode.ReticleId |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 70 |
| SetDirectly | 1 |
| StatId | FireMode.FullScreenEffect |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1 |
| StatId | FireMode.HideWeapon |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.75 |
| StatId | FireMode.SwayAmplitudeX |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 12 |
| StatId | FireMode.SwayPeriodX |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.25 |
| StatId | FireMode.SwayAmplitudeY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 4 |
| StatId | FireMode.SwayPeriodY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.25 |
| StatId | FireMode.SwayInitialOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1 |
| StatId | FireMode.CanSteadySway |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 100 |
| StatId | Weapon.ToIronSightsAnimTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 100 |
| StatId | Weapon.ToIronSightsTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1.35 |
| SetDirectly | 1 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.15 |
| SetDirectly | 1 |
| StatId | FireMode.FirstPersonOffsetZ |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.01 |
| SetDirectly | 1 |
| StatId | FireMode.FirstPersonOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 2 |
| SetDirectly | 1 |
| StatId | FireMode.ArmsFovScalar |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.15 |
| SetDirectly | 1 |
| StatId | FireMode.FirstPersonOffsetZ |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.01 |
| SetDirectly | 1 |
| StatId | FireMode.FirstPersonOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 2 |
| SetDirectly | 1 |
| StatId | FireMode.ArmsFovScalar |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.15 |
| SetDirectly | 1 |
| StatId | FireMode.FirstPersonOffsetZ |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.01 |
| SetDirectly | 1 |
| StatId | FireMode.FirstPersonOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 2 |
| SetDirectly | 1 |
| StatId | FireMode.ArmsFovScalar |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.15 |
| SetDirectly | 1 |
| StatId | FireMode.FirstPersonOffsetZ |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.01 |
| SetDirectly | 1 |
| StatId | FireMode.FirstPersonOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 2 |
| SetDirectly | 1 |
| StatId | FireMode.ArmsFovScalar |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.1 |
| SetDirectly | 1 |
| StatId | FireMode.FirstPersonOffsetZ |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 2 |
| SetDirectly | 1 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.01 |
| SetDirectly | 1 |
| StatId | FireMode.FirstPersonOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1.5 |
| SetDirectly | 1 |
| StatId | FireMode.ArmsFovScalar |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.1 |
| SetDirectly | 1 |
| StatId | FireMode.FirstPersonOffsetZ |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 2 |
| SetDirectly | 1 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.01 |
| SetDirectly | 1 |
| StatId | FireMode.FirstPersonOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1.5 |
| SetDirectly | 1 |
| StatId | FireMode.ArmsFovScalar |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.1 |
| SetDirectly | 1 |
| StatId | FireMode.FirstPersonOffsetZ |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 2 |
| SetDirectly | 1 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.01 |
| SetDirectly | 1 |
| StatId | FireMode.FirstPersonOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1.5 |
| SetDirectly | 1 |
| StatId | FireMode.ArmsFovScalar |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.1 |
| SetDirectly | 1 |
| StatId | FireMode.FirstPersonOffsetZ |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 2 |
| SetDirectly | 1 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.01 |
| SetDirectly | 1 |
| StatId | FireMode.FirstPersonOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1.5 |
| SetDirectly | 1 |
| StatId | FireMode.ArmsFovScalar |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.175 |
| SetDirectly | 1 |
| StatId | FireMode.FirstPersonOffsetZ |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 3.4 |
| SetDirectly | 1 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.0165 |
| SetDirectly | 1 |
| StatId | FireMode.FirstPersonOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1 |
| SetDirectly | 1 |
| StatId | FireMode.ArmsFovScalar |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.175 |
| SetDirectly | 1 |
| StatId | FireMode.FirstPersonOffsetZ |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 3.4 |
| SetDirectly | 1 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.0165 |
| SetDirectly | 1 |
| StatId | FireMode.FirstPersonOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1 |
| SetDirectly | 1 |
| StatId | FireMode.ArmsFovScalar |
| action | Set Character Status |
|---|---|
| CharacterStatus | 40 |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -25 |
| StatId | FireMode.RecoilAngleMax |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -25 |
| StatId | FireMode.RecoilAngleMin |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -25 |
| StatId | FireMode.RecoilHorizontalTolerance |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 150 |
| StatId | Weapon.EquipTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -25 |
| StatId | FireMode.RecoilMinXModifier |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -25 |
| StatId | FireMode.RecoilMaxXModifier |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 711 |
| SetDirectly | 1 |
| StatId | FireMode.EffectGroup |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | 0 |
| StatId | FireMode.RecoilMagnitudeModifier |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 15 |
| StatId | FireMode.FireDetectRange |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 0 |
| Addend | -0.33 |
| StatId | FireMode.CofMinScalar |