weapon image

Mega Soldier Soaker (Electric Sky)

Designed by parents too tired to chase their children around in the summer heat, the Mega Soldier Soaker lobs volatile water balloons from a distance. Fun for the whole family!

Can only be equipped during the Summer Fun event.



Basic information

Item / weapon ID 6011418 / 78624
Faction No faction
Category Heavy weapon
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 800ms / 500ms
To / from ADS time 200ms / 200ms
Sprint recovery time 300ms

Fire groups

Ammo
Clip size / total capacity 6 / 30
Ammo per shot / shots per clip 1 / 6
Short / long reload time 3500ms / 3500ms
Block auto False
Continuous False
Direct damage
Damage per shot 250
Resist type Small arm
Location multipliers 1.0x on Head
1.0x on Legs
Direct damage effect
resist_type Small arm
target_type Enemy
action Damage
Damage Amount 250
Indirect damage
Damage per shot 250 within 0.5m radius,
50 within 4.0m radius
Resist type Explosive
Indirect damage effect
resist_type Explosive
target_type Enemy
action Indirect Damage
Damage within inside radius 250
Inside Radius (min) 0.5
Minimum Damage (Damage at max radius) 50
Outside Radius (max) 4
Direct Impact Damage 0
Fire off Ability ID 0
Arming Distance 0
Arming Scaling Distance 0
Same faction resist percentage 100
Projectile
Flight type True ballistic
Speed 40.0m/s
Acceleration / max speed 0.0 / 40.0m/s
Gravity 1.5
Life time / max range at base speed 3000ms / 120.0m
Timing
Type Semi-automatic
Shots per minute 80 RPM
Refire time 750ms
Fire duration 0ms
Delay 0ms
Charge time 0ms

Fire group: Semi-Auto

Basic information

ID 80798
Transition time Instant
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 81135
Type Projectile
Is ADS False
Detect range 40.0m
Move / turn multiplier 0.9x / 1.0x
Zoom 1.0x
Max consecutive shots 6
Full reload time 3500ms
Magazine dump simulation
magdump simulation
Recoil
Min / max rotation -15.0° / 15.0°
Min / max vertical 1.0° / 1.0°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.5x
Min / max horizontal 0.2° / 0.25°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.6° / 1.0°
Recovery 50.0°/s after 0ms
Standing cone of fire
Base min / max spread 1.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.0° / max 3.0°
Moving min 1.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.2°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 1.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.0° / max 3.0°
Moving min 1.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.2°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 1.5° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.5° / max 3.0°
Moving min 1.5° / max 3.0°
Pellet spread 0.0°
Bloom 0.2°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 5.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 7.0°
Moving min 5.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.2°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.2°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 1.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.0° / max 3.0°
Moving min 1.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.2°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Fire mode: Projectile Hipfire
Basic information
ID 81136
Type Projectile
Is ADS False
Detect range 40.0m
Move / turn multiplier 0.5x / 1.0x
Zoom 1.25x
Max consecutive shots 6
Full reload time 3500ms
Magazine dump simulation
magdump simulation
Recoil
Min / max rotation -12.0° / 12.0°
Min / max vertical 0.25° / 0.25°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal 0.2° / 0.25°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.6° / 1.0°
Recovery 50.0°/s after 0ms
Standing cone of fire
Base min / max spread 0.15° / 1.5°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 1.5°
Moving min 0.15° / max 1.5°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.15° / 1.5°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 1.5°
Moving min 0.15° / max 1.5°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.75° / 1.5°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.75° / max 1.5°
Moving min 0.75° / max 1.5°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 5.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 7.0°
Moving min 5.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.25° / 1.5°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.25° / max 1.5°
Moving min 0.25° / max 1.5°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 100ms
Grow rate 50.0°/s

Attachments

Optics (default)

No listed effects

Frag Ammunition (default)

No listed effects