The M6 Onslaught was designed as a defensive alternative to the MX1, allowing for a higher rate of fire suitable for holding down important locations. TR use only.
| Item / weapon ID | 15024 / 29010 |
|---|---|
| Faction | Terran Republic |
| Category | MAX AI right |
| Move / turn multiplier | 1.0x / 1.0x |
| Equip / unequip time | 500ms / 1000ms |
| To / from ADS time | 0ms / 0ms |
| Sprint recovery time | 500ms |
| Clip size / total capacity | 60 / 480 |
|---|---|
| Ammo per shot / shots per clip | 1 / 60 |
| Short / long reload time | 2500ms / 3000ms |
| Block auto | False |
| Continuous | False |
| Damage per shot | 125 before 10.0m, 100 after 50.0m |
|---|---|
| Resist type | Small arm |
| Location multipliers | 1.5x on Head 0.9x on Legs |
| resist_type | Small arm |
|---|---|
| target_type | Any |
| action | Damage Falloff |
| Max Damage | 125 |
| Max Damage Range | 10 |
| Minimum Damage | 100 |
| Min Damage Range | 50 |
| ShieldBypassPcnt | 0 |
| Flight type | Ballistic |
|---|---|
| Speed | 440.0m/s |
| Gravity | 11.25 |
| Life time / max range at base speed | 1500ms / 660.0m |
| Type | Automatic |
|---|---|
| Shots per minute | 491 RPM |
| Refire time | 122ms |
| Fire duration | 0ms |
| Delay | 0ms |
| Charge time | 0ms |
| Min / max rotation | -0.25° / 0.25° |
|---|---|
| Min / max vertical | 0.2° / 0.2° |
| Standing / crouched vertical increase | No vertical increase |
| First shot vertical multiplier | 1.5x |
| Min / max horizontal | No horizontal recoil |
| Min / max horizontal increase | No horizontal increase |
| Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
| Recovery | 7.0°/s after 122ms |
| Base min / max spread | 2.0° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 3.0° Moving min 2.0° / max 3.0° |
| Pellet spread | 0.0° |
| Bloom | 0.05° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 1.5° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 1.5° / max 3.0° Moving min 1.5° / max 3.0° |
| Pellet spread | 0.0° |
| Bloom | 0.05° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 2.5° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 2.5° / max 3.0° Moving min 2.5° / max 3.0° |
| Pellet spread | 0.0° |
| Bloom | 0.05° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 5.0° / 5.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 5.0° / max 5.0° Moving min 5.0° / max 5.0° |
| Pellet spread | 0.0° |
| Bloom | 0.05° |
| Recovery | No recovery |
| Grow rate | 50.0°/s |
| Base min / max spread | 7.0° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 0.05° |
| Recovery | No recovery |
| Grow rate | 50.0°/s |
| Base min / max spread | 2.0° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 3.0° Moving min 2.0° / max 3.0° |
| Pellet spread | 0.0° |
| Bloom | 0.05° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| ID | 7512 |
|---|---|
| Transition time | Instant |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | 50 |
| StatId | AmmoSlot.ClipSize |