Lumine Edge AE
Although slower than the VS standard issue Force-Blade, when wielded this knife can be activated, increasing its damage output. VS use only.
Basic information
Item / weapon ID | 6005451 / 54 |
Faction | Vanu Sovereignty |
Category | Knife |
Move / turn multiplier | 1.0x / 1.0x |
Equip / unequip time | 500ms / 500ms |
To / from ADS time | 150ms / 150ms |
Sprint recovery time | Instant |
Fire groups
Recoil
Min / max rotation | No rotation |
Min / max vertical | No vertical recoil |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.0x |
Min / max horizontal | No horizontal recoil |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
Standing cone of fire
Base min / max spread | No spread |
Standing / moving multipliers | 1.0x / 1.0x No spread |
Pellet spread | 0.0° |
Bloom | No bloom |
Recovery | No recovery |
Fire group: Quick Melee
Basic information
ID | 17 |
Transition time | Instant |
Direct damage
Damage per shot | 500 |
Resist type | Melee |
Location multipliers | 1.5x on Head 1.0x on Legs |
Direct damage effect
resist_type | Melee |
target_type | Any |
action | Damage |
Damage Amount | 500 |
Timing
Type | Semi-automatic |
Shots per minute | 88 RPM |
Refire time | 675ms |
Fire duration | 450ms |
Delay | 0ms |
Charge time | 0ms |
Fire modes
Fire mode: Melee Hipfire
Basic information
ID | 17 |
Type | Melee |
Is ADS | False |
Detect range | 0.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | -1 |
Full reload time | -1ms |
Fire group: Melee
Basic information
ID | 18 |
Transition time | 500ms |
Direct damage
Damage per shot | 500 |
Resist type | Melee |
Location multipliers | 1.5x on Head 1.0x on Legs |
Direct damage effect
resist_type | Melee |
target_type | Any |
action | Damage |
Damage Amount | 500 |
Projectile
Flight type | Ballistic |
Speed | 13.0m/s |
Gravity | No gravity |
Life time / max range at base speed | 120ms / 1.56m |
Timing
Type | Semi-automatic |
Shots per minute | 80 RPM |
Refire time | 675ms |
Fire duration | 0ms |
Delay | 75ms |
Charge time | 0ms |
Fire modes
Fire mode: Projectile Hipfire
Basic information
ID | 18 |
Type | Projectile |
Is ADS | False |
Detect range | 5.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | -1 |
Full reload time | -1ms |
Fire group: Powered Melee
Basic information
ID | 80020 |
Transition time | 500ms |
Direct damage
Damage per shot | 900 |
Resist type | Melee |
Location multipliers | 2.0x on Head 1.0x on Legs |
Direct damage effect
resist_type | Melee |
target_type | Any |
action | Damage |
Damage Amount | 900 |
Projectile
Flight type | Ballistic |
Speed | 13.0m/s |
Gravity | No gravity |
Life time / max range at base speed | 120ms / 1.56m |
Timing
Type | Semi-automatic |
Shots per minute | 80 RPM |
Refire time | 675ms |
Fire duration | 0ms |
Delay | 75ms |
Charge time | 0ms |
Fire modes
Fire mode: Projectile Hipfire
Basic information
ID | 80027 |
Type | Projectile |
Is ADS | False |
Detect range | 15.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | -1 |
Full reload time | -1ms |