weapon image

LAV-LG

The LAV-LG can lock onto ground vehicles to fire a homing missile, or be dumbfired when the situations calls for it. NSO use only. Optional Lockon: Armor



Basic information

Item / weapon ID 6009906 / 78557
Faction NS Operatives
Category Rocket launcher
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 1000ms / 250ms
To / from ADS time 350ms / 150ms
Sprint recovery time 300ms

Fire groups

Direct damage
Damage per shot 750
Resist type Rocket launcher
Location multipliers 1.0x on Head
0.9x on Legs
Direct damage effect
resist_type Rocket launcher
target_type None
action Damage
Damage Amount 750
Indirect damage
Damage per shot 250 within 0.5m radius,
50 within 3.0m radius
Resist type Explosive
Indirect damage effect
resist_type Explosive
target_type Any
action Indirect Damage
Damage within inside radius 250
Inside Radius (min) 0.5
Minimum Damage (Damage at max radius) 50
Outside Radius (max) 3
Fire off Ability ID 0
Arming Distance 0
Ignore Impacted Object (1 = true) 0
Projectile
Flight type Ballistic
Speed 40.0m/s
Acceleration / max speed 0.0 / 115.0m/s
Gravity 1.0
Life time / max range at base speed 5000ms / 200.0m
Turn rate 1.25°/s
Timing
Type Semi-automatic
Shots per minute 200 RPM
Refire time 300ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Recoil
Min / max rotation No rotation
Min / max vertical No vertical recoil
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal No horizontal recoil
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation No horizontal tolerance / ∞°

Fire group: Lock-on

Basic information

ID 80733
Transition time Instant

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 81026
Type Projectile
Is ADS False
Detect range 100.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 1
Full reload time 4000ms
Ammo
Clip size / total capacity 1 / 12
Ammo per shot / shots per clip 1 / 1
Short / long reload time 4000ms / 4000ms
Block auto False
Continuous False
Standing cone of fire
Base min / max spread 5.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 7.0°
Moving min 5.0° / max 7.0°
Pellet spread 0.0°
Bloom 2.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 5.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 7.0°
Moving min 5.0° / max 7.0°
Pellet spread 0.0°
Bloom 2.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 5.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 7.0°
Moving min 5.0° / max 7.0°
Pellet spread 0.0°
Bloom 2.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 2.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 2.0°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 5.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 7.0°
Moving min 5.0° / max 7.0°
Pellet spread 0.0°
Bloom 2.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Fire mode: Projectile ADS
Basic information
ID 81027
Type Projectile
Is ADS True
Detect range 100.0m
Move / turn multiplier 0.5x / 1.0x
Zoom 1.35x
Max consecutive shots 1
Full reload time 4000ms
Ammo
Clip size / total capacity 1 / 12
Ammo per shot / shots per clip 1 / 1
Short / long reload time 4000ms / 4000ms
Block auto True
Continuous False
Lock-on
Required False
Maintain False
Seek in flight False
Turn rate 1.25°/s
Life time 5000ms
Standing cone of fire
Base min / max spread 0.1° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.1° / max 3.0°
Moving min 0.1° / max 3.0°
Pellet spread 0.0°
Bloom 2.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.1° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.1° / max 3.0°
Moving min 0.1° / max 3.0°
Pellet spread 0.0°
Bloom 2.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 1.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.0° / max 3.0°
Moving min 1.0° / max 3.0°
Pellet spread 0.0°
Bloom 2.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 3.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 3.0° / max 3.0°
Moving min 3.0° / max 3.0°
Pellet spread 0.0°
Bloom 2.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 3.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 3.0° / max 3.0°
Moving min 3.0° / max 3.0°
Pellet spread 0.0°
Bloom 2.0°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 1.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.0° / max 3.0°
Moving min 1.0° / max 3.0°
Pellet spread 0.0°
Bloom 2.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s

Attachments

Scope Attachment (default)

No listed effects

Default Magazine (default)

This is the default magazine

No listed effects

Havoc Payload

Scorpion's payload no longer deals explosive damage, but will instead prevent vehicles within the blast radius from being repaired for 6 seconds.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 1116025
SetDirectly 1
Force Skip Effect Target 0
StatId FireMode.ExpireAbility

Incendiary Payload

Scorpion's payload now sets infantry targets aflame dealing 80% of its base explosive damage over 3 seconds, but now only deals 20% of its base explosive damage in the initial blast.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 1116030
SetDirectly 1
Force Skip Effect Target 0
StatId FireMode.ExpireAbility

Default Magazine (default)

This is the default magazine

No listed effects