The LA60 Masthead is a hard-hitting anti-materiel rifle with a modified flak payload that can dismantle ground and air vehicles alike. For NC use only. Flak detonation.
Item / weapon ID | 6013463 / 78708 |
---|---|
Faction | No faction |
Category | Anti-Material Rifle |
Move / turn multiplier | 1.0x / 1.0x |
Equip / unequip time | 1000ms / 500ms |
To / from ADS time | 150ms / 150ms |
Sprint recovery time | 300ms |
Damage per shot | 475 before 50.0m, 350 after 250.0m |
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Resist type | Anti-materiel rifle |
Location multipliers | 2.4x on Head 0.9x on Legs |
resist_type | Anti-materiel rifle |
---|---|
target_type | Any |
action | Damage Falloff |
Max Damage | 475 |
Max Damage Range | 50 |
Minimum Damage | 350 |
Min Damage Range | 250 |
ShieldBypassPcnt | 0 |
Damage per shot | 175 within 2.0m radius, 50 within 3.0m radius |
---|---|
Resist type | Flak explosive blast |
resist_type | Flak explosive blast |
---|---|
target_type | Any |
action | Indirect Damage |
Damage within inside radius | 175 |
Inside Radius (min) | 2 |
Minimum Damage (Damage at max radius) | 50 |
Outside Radius (max) | 3 |
Direct Impact Damage | 0 |
Fire off Ability ID | 0 |
Arming Distance | 0 |
Arming Scaling Distance | 0 |
Flight type | Proximity detonate |
---|---|
Speed | 450.0m/s |
Gravity | 7.5 |
Life time / max range at base speed | 1200ms / 540.0m |
Type | Manual-action with 1800ms chamber time |
---|---|
Shots per minute | 29 RPM |
Refire time | 250ms |
Fire duration | 0ms |
Delay | 0ms |
Charge time | 0ms |
ID | 80872 |
---|---|
Transition time | Instant |
ID | 81228 |
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Type | Projectile |
Is ADS | False |
Detect range | 150.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 4 |
Full reload time | 3400ms |
Clip size / total capacity | 4 / 36 |
---|---|
Ammo per shot / shots per clip | 1 / 4 |
Short / long reload time | 2400ms / 3400ms |
Block auto | False |
Continuous | False |
Min / max rotation | 15.0° / 15.0° |
---|---|
Min / max vertical | 4.0° / 4.0° |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.0x |
Min / max horizontal | 0.1° / 0.2° |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | 0.3° / 0.8° |
Recovery | 20.0°/s after 0ms |
Base min / max spread | 3.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 3.5° / max 7.0° Moving min 3.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 3.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 3.0° / max 7.0° Moving min 3.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 4.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 4.5° / max 7.0° Moving min 4.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 5.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 5.0° / max 7.0° Moving min 5.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 7.0° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | No recovery |
Grow rate | 50.0°/s |
Base min / max spread | 3.5° / 7.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 3.5° / max 7.0° Moving min 3.5° / max 7.0° |
Pellet spread | 0.0° |
Bloom | 1.0° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
ID | 81229 |
---|---|
Type | Projectile |
Is ADS | True |
Detect range | 150.0m |
Move / turn multiplier | 0.5x / 1.0x |
Zoom | 6.0x |
Max consecutive shots | 4 |
Full reload time | 3400ms |
Clip size / total capacity | 4 / 36 |
---|---|
Ammo per shot / shots per clip | 1 / 4 |
Short / long reload time | 2400ms / 3400ms |
Block auto | True |
Continuous | False |
Min / max rotation | 7.5° / 7.5° |
---|---|
Min / max vertical | 1.25° / 1.25° |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.0x |
Min / max horizontal | 0.1° / 0.2° |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | 0.3° / 0.8° |
Recovery | 10.0°/s after 0ms |
Base min / max spread | 0.0° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.0° / max 3.0° Moving min 0.0° / max 3.0° |
Pellet spread | 0.0° |
Bloom | 0.6° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.0° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.0° / max 3.0° Moving min 0.0° / max 3.0° |
Pellet spread | 0.0° |
Bloom | 0.6° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 0.15° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 3.0° Moving min 0.15° / max 3.0° |
Pellet spread | 0.0° |
Bloom | 0.6° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 2.0° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 3.0° Moving min 2.0° / max 3.0° |
Pellet spread | 0.0° |
Bloom | 0.6° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Base min / max spread | 3.0° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 3.0° / max 3.0° Moving min 3.0° / max 3.0° |
Pellet spread | 0.0° |
Bloom | 0.6° |
Recovery | No recovery |
Grow rate | 50.0°/s |
Base min / max spread | 0.15° / 3.0° |
---|---|
Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 3.0° Moving min 0.15° / max 3.0° |
Pellet spread | 0.0° |
Bloom | 0.6° |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
No listed effects
No listed effects
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | 20 |
StatId | FireMode.RecoilMagnitudeModifier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -20 |
StatId | FireMode.RecoilHorizontalTolerance |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -30 |
StatId | Weapon.EquipTime |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -20 |
StatId | FireMode.RecoilMinXModifier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -20 |
StatId | FireMode.RecoilMaxXModifier |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
PcntAddend | -30 |
StatId | Weapon.UnequipTime |
action | Set Character Status |
---|---|
CharacterStatus | 40 |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | -1 |
Addend | 1 |
SetDirectly | 1 |
StatId | FireGroup.ChamberInIronSight |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | 0 |
Key2 (fire mode index) -1=All | -1 |
Addend | 1 |
StatId | AmmoSlot.ClipSize |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 0 |
PcntAddend | 20 |
StatId | FireMode.CofMinScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.5 |
StatId | FireMode.FirstPersonOffsetZ |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 8 |
SetDirectly | 1 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.031 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1 |
StatId | FireMode.ArmsFovScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.0002 |
StatId | FireMode.FirstPersonOffsetX |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 2 |
SetDirectly | 1 |
Force Skip Effect Target | 0 |
StatId | FireMode.ReticleId |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1 |
SetDirectly | 1 |
Force Skip Effect Target | 0 |
StatId | FireMode.HideWeapon |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.5 |
StatId | FireMode.FirstPersonOffsetZ |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 10 |
SetDirectly | 1 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.031 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1 |
StatId | FireMode.ArmsFovScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.0002 |
StatId | FireMode.FirstPersonOffsetX |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 2 |
SetDirectly | 1 |
Force Skip Effect Target | 0 |
StatId | FireMode.ReticleId |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1 |
SetDirectly | 1 |
Force Skip Effect Target | 0 |
StatId | FireMode.HideWeapon |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 0.5 |
StatId | FireMode.FirstPersonOffsetZ |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 12 |
SetDirectly | 1 |
StatId | FireMode.DefaultZoom |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.031 |
StatId | FireMode.FirstPersonOffsetY |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1 |
StatId | FireMode.ArmsFovScalar |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | -0.0002 |
StatId | FireMode.FirstPersonOffsetX |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 2 |
SetDirectly | 1 |
Force Skip Effect Target | 0 |
StatId | FireMode.ReticleId |
action | Modify Weapon Stat |
---|---|
Key1 (fire group index or ammo slot) -1=All | -1 |
Key2 (fire mode index) -1=All | 1 |
Addend | 1 |
SetDirectly | 1 |
Force Skip Effect Target | 0 |
StatId | FireMode.HideWeapon |