The LA60 Masthead is a hard-hitting anti-materiel rifle with a modified flak payload that can dismantle ground and air vehicles alike. For NC use only. Flak detonation.
| Item / weapon ID | 6013463 / 78708 |
|---|---|
| Faction | No faction |
| Category | Anti-Material Rifle |
| Move / turn multiplier | 1.0x / 1.0x |
| Equip / unequip time | 1000ms / 500ms |
| To / from ADS time | 150ms / 150ms |
| Sprint recovery time | 300ms |
| Damage per shot | 475 before 50.0m, 350 after 250.0m |
|---|---|
| Resist type | Anti-materiel rifle |
| Location multipliers | 2.4x on Head 0.9x on Legs |
| resist_type | Anti-materiel rifle |
|---|---|
| target_type | Any |
| action | Damage Falloff |
| Max Damage | 475 |
| Max Damage Range | 50 |
| Minimum Damage | 350 |
| Min Damage Range | 250 |
| ShieldBypassPcnt | 0 |
| Damage per shot | 175 within 2.0m radius, 50 within 3.0m radius |
|---|---|
| Resist type | Flak explosive blast |
| resist_type | Flak explosive blast |
|---|---|
| target_type | Any |
| action | Indirect Damage |
| Damage within inside radius | 175 |
| Inside Radius (min) | 2 |
| Minimum Damage (Damage at max radius) | 50 |
| Outside Radius (max) | 3 |
| Direct Impact Damage | 0 |
| Fire off Ability ID | 0 |
| Arming Distance | 0 |
| Arming Scaling Distance | 0 |
| Flight type | Proximity detonate |
|---|---|
| Speed | 450.0m/s |
| Gravity | 7.5 |
| Life time / max range at base speed | 1200ms / 540.0m |
| Type | Manual-action with 1800ms chamber time |
|---|---|
| Shots per minute | 29 RPM |
| Refire time | 250ms |
| Fire duration | 0ms |
| Delay | 0ms |
| Charge time | 0ms |
| ID | 80872 |
|---|---|
| Transition time | Instant |
| ID | 81228 |
|---|---|
| Type | Projectile |
| Is ADS | False |
| Detect range | 150.0m |
| Move / turn multiplier | 1.0x / 1.0x |
| Zoom | 1.0x |
| Max consecutive shots | 4 |
| Full reload time | 3400ms |
| Clip size / total capacity | 4 / 36 |
|---|---|
| Ammo per shot / shots per clip | 1 / 4 |
| Short / long reload time | 2400ms / 3400ms |
| Block auto | False |
| Continuous | False |
| Min / max rotation | 15.0° / 15.0° |
|---|---|
| Min / max vertical | 4.0° / 4.0° |
| Standing / crouched vertical increase | No vertical increase |
| First shot vertical multiplier | 1.0x |
| Min / max horizontal | 0.1° / 0.2° |
| Min / max horizontal increase | No horizontal increase |
| Horizontal tolerance / max horizontal deviation | 0.3° / 0.8° |
| Recovery | 20.0°/s after 0ms |
| Base min / max spread | 3.5° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 3.5° / max 7.0° Moving min 3.5° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 3.0° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 3.0° / max 7.0° Moving min 3.0° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 4.5° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 4.5° / max 7.0° Moving min 4.5° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 5.0° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 5.0° / max 7.0° Moving min 5.0° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 7.0° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | No recovery |
| Grow rate | 50.0°/s |
| Base min / max spread | 3.5° / 7.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 3.5° / max 7.0° Moving min 3.5° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| ID | 81229 |
|---|---|
| Type | Projectile |
| Is ADS | True |
| Detect range | 150.0m |
| Move / turn multiplier | 0.5x / 1.0x |
| Zoom | 6.0x |
| Max consecutive shots | 4 |
| Full reload time | 3400ms |
| Clip size / total capacity | 4 / 36 |
|---|---|
| Ammo per shot / shots per clip | 1 / 4 |
| Short / long reload time | 2400ms / 3400ms |
| Block auto | True |
| Continuous | False |
| Min / max rotation | 7.5° / 7.5° |
|---|---|
| Min / max vertical | 1.25° / 1.25° |
| Standing / crouched vertical increase | No vertical increase |
| First shot vertical multiplier | 1.0x |
| Min / max horizontal | 0.1° / 0.2° |
| Min / max horizontal increase | No horizontal increase |
| Horizontal tolerance / max horizontal deviation | 0.3° / 0.8° |
| Recovery | 10.0°/s after 0ms |
| Base min / max spread | 0.0° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.0° / max 3.0° Moving min 0.0° / max 3.0° |
| Pellet spread | 0.0° |
| Bloom | 0.6° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.0° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.0° / max 3.0° Moving min 0.0° / max 3.0° |
| Pellet spread | 0.0° |
| Bloom | 0.6° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.15° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 3.0° Moving min 0.15° / max 3.0° |
| Pellet spread | 0.0° |
| Bloom | 0.6° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 2.0° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 2.0° / max 3.0° Moving min 2.0° / max 3.0° |
| Pellet spread | 0.0° |
| Bloom | 0.6° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
| Base min / max spread | 3.0° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 3.0° / max 3.0° Moving min 3.0° / max 3.0° |
| Pellet spread | 0.0° |
| Bloom | 0.6° |
| Recovery | No recovery |
| Grow rate | 50.0°/s |
| Base min / max spread | 0.15° / 3.0° |
|---|---|
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.15° / max 3.0° Moving min 0.15° / max 3.0° |
| Pellet spread | 0.0° |
| Bloom | 0.6° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
No listed effects
No listed effects
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | 20 |
| StatId | FireMode.RecoilMagnitudeModifier |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -20 |
| StatId | FireMode.RecoilHorizontalTolerance |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -30 |
| StatId | Weapon.EquipTime |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -20 |
| StatId | FireMode.RecoilMinXModifier |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -20 |
| StatId | FireMode.RecoilMaxXModifier |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| PcntAddend | -30 |
| StatId | Weapon.UnequipTime |
| action | Set Character Status |
|---|---|
| CharacterStatus | 40 |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 1 |
| SetDirectly | 1 |
| StatId | FireGroup.ChamberInIronSight |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | 0 |
| Key2 (fire mode index) -1=All | -1 |
| Addend | 1 |
| StatId | AmmoSlot.ClipSize |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 0 |
| PcntAddend | 20 |
| StatId | FireMode.CofMinScalar |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.5 |
| StatId | FireMode.FirstPersonOffsetZ |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 8 |
| SetDirectly | 1 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.031 |
| StatId | FireMode.FirstPersonOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1 |
| StatId | FireMode.ArmsFovScalar |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.0002 |
| StatId | FireMode.FirstPersonOffsetX |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 2 |
| SetDirectly | 1 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.ReticleId |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1 |
| SetDirectly | 1 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.HideWeapon |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.5 |
| StatId | FireMode.FirstPersonOffsetZ |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 10 |
| SetDirectly | 1 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.031 |
| StatId | FireMode.FirstPersonOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1 |
| StatId | FireMode.ArmsFovScalar |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.0002 |
| StatId | FireMode.FirstPersonOffsetX |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 2 |
| SetDirectly | 1 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.ReticleId |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1 |
| SetDirectly | 1 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.HideWeapon |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 0.5 |
| StatId | FireMode.FirstPersonOffsetZ |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 12 |
| SetDirectly | 1 |
| StatId | FireMode.DefaultZoom |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.031 |
| StatId | FireMode.FirstPersonOffsetY |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1 |
| StatId | FireMode.ArmsFovScalar |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | -0.0002 |
| StatId | FireMode.FirstPersonOffsetX |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 2 |
| SetDirectly | 1 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.ReticleId |
| action | Modify Weapon Stat |
|---|---|
| Key1 (fire group index or ammo slot) -1=All | -1 |
| Key2 (fire mode index) -1=All | 1 |
| Addend | 1 |
| SetDirectly | 1 |
| Force Skip Effect Target | 0 |
| StatId | FireMode.HideWeapon |