weapon image

Gauss SPR

The semi-automatic Special Purpose Rifle (SPR) is a marksman rifle built on the highly-configurable Gauss platform. Developed after the start of the Auraxis War, it has remained in use due to its accuracy when making long-distance shots. NC use only.



Basic information

Item / weapon ID 24000 / 24000
Faction New Conglomerate
Category Sniper rifle
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 850ms / 250ms
To / from ADS time 300ms / 150ms
Sprint recovery time 300ms

Fire groups

Direct damage
Damage per shot 450 before 50.0m,
334 after 150.0m
Resist type Sniper
Location multipliers 2.0x on Head
0.9x on Legs
Direct damage effect
resist_type Sniper
target_type Any
action Damage Falloff
Max Damage 450
Max Damage Range 50
Minimum Damage 334
Min Damage Range 150
ShieldBypassPcnt 0
Projectile
Flight type Ballistic
Speed 550.0m/s
Gravity 7.5
Life time / max range at base speed 1500ms / 825.0m
Timing
Type Semi-automatic
Shots per minute 230 RPM
Refire time 260ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Recoil
Min / max rotation 6.0° / 15.0°
Min / max vertical 1.2° / 1.2°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal 0.1° / 0.2°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.2° / 0.8°
Recovery 10.0°/s after -130ms

Fire group: Semi-Auto

Basic information

ID 24000
Transition time Instant
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 24000
Type Projectile
Is ADS False
Detect range 100.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 10
Full reload time 2975ms
Magazine dump simulation
magdump simulation
Ammo
Clip size / total capacity 10 / 70
Ammo per shot / shots per clip 1 / 10
Short / long reload time 2125ms / 2975ms
Block auto False
Continuous False
Standing cone of fire
Base min / max spread 6.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 6.0° / max 7.0°
Moving min 6.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.8°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 5.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.5° / max 7.0°
Moving min 5.5° / max 7.0°
Pellet spread 0.0°
Bloom 0.8°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 6.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 6.5° / max 7.0°
Moving min 6.5° / max 7.0°
Pellet spread 0.0°
Bloom 0.8°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.8°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.8°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 6.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 6.0° / max 7.0°
Moving min 6.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.8°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Fire mode: Projectile ADS
Basic information
ID 24100
Type Projectile
Is ADS True
Detect range 100.0m
Move / turn multiplier 0.5x / 1.0x
Zoom 6.0x
Max consecutive shots 10
Full reload time 2975ms
Magazine dump simulation
magdump simulation
Ammo
Clip size / total capacity 10 / 70
Ammo per shot / shots per clip 1 / 10
Short / long reload time 2125ms / 2975ms
Block auto True
Continuous False
Standing cone of fire
Base min / max spread 0.0° / 0.15°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.0° / max 0.15°
Moving min 0.0° / max 0.15°
Pellet spread 0.0°
Bloom 0.15°
Recovery 100.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.0° / 0.15°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.0° / max 0.15°
Moving min 0.0° / max 0.15°
Pellet spread 0.0°
Bloom 0.15°
Recovery 100.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.25° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.25° / max 2.0°
Moving min 0.25° / max 2.0°
Pellet spread 0.0°
Bloom 0.15°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 2.0° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 2.0°
Moving min 2.0° / max 2.0°
Pellet spread 0.0°
Bloom 0.15°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 2.0° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 2.0°
Moving min 2.0° / max 2.0°
Pellet spread 0.0°
Bloom 0.15°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.2° / 2.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.2° / max 2.0°
Moving min 0.2° / max 2.0°
Pellet spread 0.0°
Bloom 0.15°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s

Attachments

M7 Optics (7x)

The NC's square M7 Scope uses a mil-dot reticle and 7x magnification.

Hold Sprint to steady aim.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.DefaultZoom

A-Eight (8x)

Using a standard mil-dot reticle and 8x magnification in a circular scope, the NC's Albatross-Eight provides a solid advantage for long-range shots.

Hold Sprint to steady aim.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
SetDirectly 1
StatId FireMode.ReticleId

IO-10 (10x)

The IO-10 by InfilOptics is a favorite among sharpshooters due to its 10x magnification and easy-to-use mil-dot reticle.

Hold Sprint to steady aim.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 4
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
SetDirectly 1
StatId FireMode.ReticleId

IO-12 (12x)

InfilOptics released the IO-12 as the ultimate in telescopic gun sights. It features 12x magnification and a standard mil-dot reticle.

Hold Sprint to steady aim.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 6
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -39
StatId FireMode.ReticleId

Suppressor

The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 24100
SetDirectly 1
StatId FireMode.EffectGroup
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend -10
StatId FireGroup.ProjectileDamageFallOffStart
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend -20
StatId FireGroup.ProjectileDamageFallOffEnd
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend -0.15
StatId FireGroup.ProjectileSpeedMultiplier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 0
SetDirectly 1
StatId FireMode.FireDetectRange
action Modify the given character flag
Operation (see tooltip) 0
ModifyValue 1
Persist 1
OneShot 0
CharacterFlagKey BlockSpotOnDamageTaken

Darklight Flashlight

The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
attachment image

Effects

action Set Character Status
CharacterStatus 40

Ballistics Computer

An advanced on-board computer compensates for the minor movements while aiming down sights, effectively eliminating scope sway for the marksman.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
SetDirectly 1
StatId FireMode.SwayPeriodX
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
SetDirectly 1
StatId FireMode.SwayAmplitudeY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
SetDirectly 1
StatId FireMode.SwayPeriodY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
SetDirectly 1
StatId FireMode.SwayInitialOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
SetDirectly 1
StatId FireMode.CanSteadySway
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
SetDirectly 1
StatId FireMode.SwayAmplitudeX

Compensator (default)

A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.

No listed effects

Default Magazine (default)

This is the default magazine

No listed effects

BDS (6x) (default)

The New Conglomerate's versatile Bolt Driver Standard uses a mil-dot reticle and 6x magnification.

Hold Sprint to steady aim.

No listed effects

Comfort Grip

A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 20
StatId FireMode.RecoilMagnitudeModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
StatId FireMode.RecoilHorizontalTolerance
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -30
StatId Weapon.EquipTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
StatId FireMode.RecoilMinXModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -20
StatId FireMode.RecoilMaxXModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -30
StatId Weapon.UnequipTime

Weighted Receiver

Rebalanced material construction removes the weapon's aim down sights moving accuracy penalty, but the wielder moves 33% slower while aiming.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.165
StatId FireMode.MovementModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.55
SetDirectly 0
StatId FireMode.CofMinModifier