The semi-automatic Special Purpose Rifle (SPR) is a marksman rifle built on the highly-configurable Gauss platform. Developed after the start of the Auraxis War, it has remained in use due to its accuracy when making long-distance shots. NC use only.
Basic information
Item / weapon ID
24000 / 24000
Faction
New Conglomerate
Category
Sniper rifle
Move / turn multiplier
1.0x / 1.0x
Equip / unequip time
850ms / 250ms
To / from ADS time
300ms / 150ms
Sprint recovery time
300ms
Fire groups
Direct damage
Damage per shot
450 before 50.0m, 334 after 150.0m
Resist type
Sniper
Location multipliers
2.0x on Head 0.9x on Legs
Direct damage effect
resist_type
Sniper
target_type
Any
action
Damage Falloff
Max Damage
450
Max Damage Range
50
Minimum Damage
334
Min Damage Range
150
ShieldBypassPcnt
0
Projectile
Flight type
Ballistic
Speed
550.0m/s
Gravity
7.5
Life time / max range at base speed
1500ms / 825.0m
Timing
Type
Semi-automatic
Shots per minute
230 RPM
Refire time
260ms
Fire duration
0ms
Delay
0ms
Charge time
0ms
Recoil
Min / max rotation
6.0° / 15.0°
Min / max vertical
1.2° / 1.2°
Standing / crouched vertical increase
No vertical increase
First shot vertical multiplier
1.0x
Min / max horizontal
0.1° / 0.2°
Min / max horizontal increase
No horizontal increase
Horizontal tolerance / max horizontal deviation
0.2° / 0.8°
Recovery
10.0°/s after -130ms
Fire group: Semi-Auto
Basic information
ID
24000
Transition time
Instant
Magazine dump simulation
Shots to kill ranges simulation
Fire modes
Fire mode: Projectile Hipfire
Basic information
ID
24000
Type
Projectile
Is ADS
False
Detect range
100.0m
Move / turn multiplier
1.0x / 1.0x
Zoom
1.0x
Max consecutive shots
10
Full reload time
2975ms
Magazine dump simulation
Ammo
Clip size / total capacity
10 / 70
Ammo per shot / shots per clip
1 / 10
Short / long reload time
2125ms / 2975ms
Block auto
False
Continuous
False
Standing cone of fire
Base min / max spread
6.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 6.0° / max 7.0° Moving min 6.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.8°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouching cone of fire
Base min / max spread
5.5° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 5.5° / max 7.0° Moving min 5.5° / max 7.0°
Pellet spread
0.0°
Bloom
0.8°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Running cone of fire
Base min / max spread
6.5° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 6.5° / max 7.0° Moving min 6.5° / max 7.0°
Pellet spread
0.0°
Bloom
0.8°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Sprinting cone of fire
Base min / max spread
7.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.8°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Falling long cone of fire
Base min / max spread
7.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.8°
Recovery
No recovery
Grow rate
50.0°/s
Crouch walking cone of fire
Base min / max spread
6.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 6.0° / max 7.0° Moving min 6.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.8°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Fire mode: Projectile ADS
Basic information
ID
24100
Type
Projectile
Is ADS
True
Detect range
100.0m
Move / turn multiplier
0.5x / 1.0x
Zoom
6.0x
Max consecutive shots
10
Full reload time
2975ms
Magazine dump simulation
Ammo
Clip size / total capacity
10 / 70
Ammo per shot / shots per clip
1 / 10
Short / long reload time
2125ms / 2975ms
Block auto
True
Continuous
False
Standing cone of fire
Base min / max spread
0.0° / 0.15°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.0° / max 0.15° Moving min 0.0° / max 0.15°
Pellet spread
0.0°
Bloom
0.15°
Recovery
100.0°/s after 0ms
Grow rate
50.0°/s
Crouching cone of fire
Base min / max spread
0.0° / 0.15°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.0° / max 0.15° Moving min 0.0° / max 0.15°
Pellet spread
0.0°
Bloom
0.15°
Recovery
100.0°/s after 0ms
Grow rate
50.0°/s
Running cone of fire
Base min / max spread
0.25° / 2.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.25° / max 2.0° Moving min 0.25° / max 2.0°
Pellet spread
0.0°
Bloom
0.15°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Sprinting cone of fire
Base min / max spread
2.0° / 2.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.0° / max 2.0° Moving min 2.0° / max 2.0°
Pellet spread
0.0°
Bloom
0.15°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Falling long cone of fire
Base min / max spread
2.0° / 2.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.0° / max 2.0° Moving min 2.0° / max 2.0°
Pellet spread
0.0°
Bloom
0.15°
Recovery
No recovery
Grow rate
50.0°/s
Crouch walking cone of fire
Base min / max spread
0.2° / 2.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.2° / max 2.0° Moving min 0.2° / max 2.0°
Pellet spread
0.0°
Bloom
0.15°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Attachments
M7 Optics (7x)
The NC's square M7 Scope uses a mil-dot reticle and 7x magnification.
Hold Sprint to steady aim.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.DefaultZoom
A-Eight (8x)
Using a standard mil-dot reticle and 8x magnification in a circular scope, the NC's Albatross-Eight provides a solid advantage for long-range shots.
Hold Sprint to steady aim.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2
SetDirectly
1
StatId
FireMode.ReticleId
IO-10 (10x)
The IO-10 by InfilOptics is a favorite among sharpshooters due to its 10x magnification and easy-to-use mil-dot reticle.
Hold Sprint to steady aim.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
4
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2
SetDirectly
1
StatId
FireMode.ReticleId
IO-12 (12x)
InfilOptics released the IO-12 as the ultimate in telescopic gun sights. It features 12x magnification and a standard mil-dot reticle.
Hold Sprint to steady aim.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
6
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-39
StatId
FireMode.ReticleId
Suppressor
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
24100
SetDirectly
1
StatId
FireMode.EffectGroup
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-10
StatId
FireGroup.ProjectileDamageFallOffStart
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-20
StatId
FireGroup.ProjectileDamageFallOffEnd
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-0.15
StatId
FireGroup.ProjectileSpeedMultiplier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
0
SetDirectly
1
StatId
FireMode.FireDetectRange
action
Modify the given character flag
Operation (see tooltip)
0
ModifyValue
1
Persist
1
OneShot
0
CharacterFlagKey
BlockSpotOnDamageTaken
Darklight Flashlight
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment.
Effects
action
Set Character Status
CharacterStatus
40
Ballistics Computer
An advanced on-board computer compensates for the minor movements while aiming down sights, effectively eliminating scope sway for the marksman.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
SetDirectly
1
StatId
FireMode.SwayPeriodX
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
SetDirectly
1
StatId
FireMode.SwayAmplitudeY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
SetDirectly
1
StatId
FireMode.SwayPeriodY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
SetDirectly
1
StatId
FireMode.SwayInitialOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
SetDirectly
1
StatId
FireMode.CanSteadySway
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
SetDirectly
1
StatId
FireMode.SwayAmplitudeX
Compensator (default)
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
No listed effects
Default Magazine (default)
This is the default magazine
No listed effects
BDS (6x) (default)
The New Conglomerate's versatile Bolt Driver Standard uses a mil-dot reticle and 6x magnification.
Hold Sprint to steady aim.
No listed effects
Comfort Grip
A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
20
StatId
FireMode.RecoilMagnitudeModifier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-20
StatId
FireMode.RecoilHorizontalTolerance
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-30
StatId
Weapon.EquipTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-20
StatId
FireMode.RecoilMinXModifier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-20
StatId
FireMode.RecoilMaxXModifier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-30
StatId
Weapon.UnequipTime
Weighted Receiver
Rebalanced material construction removes the weapon's aim down sights moving accuracy penalty, but the wielder moves 33% slower while aiming.