Flamewake Grenade
On impact, this experimental grenade douses infantry within 3 meters in a flammable liquid, and sets them aflame for 6 seconds.
Basic information
| Item / weapon ID | 6004750 / 78199 |
| Faction | No faction |
| Category | Grenade |
| Move / turn multiplier | 1.0x / 1.0x |
| Equip / unequip time | 100ms / 100ms |
| To / from ADS time | 50ms / 50ms |
| Sprint recovery time | 200ms |
Fire groups
Direct damage
| Damage per shot | 150 |
| Resist type | Explosive |
| Location multipliers | 1.0x on Head 1.0x on Legs |
Direct damage effect
| resist_type | Explosive |
| target_type | Any |
| action | Damage |
| Damage Amount | 150 |
Indirect damage
| Damage per shot | 100 within 1.5m radius, 75 within 3.0m radius |
| Resist type | Explosive |
Indirect damage effect
| resist_type | Explosive |
| target_type | Any |
| action | Indirect Damage |
| Damage within inside radius | 100 |
| Inside Radius (min) | 1.5 |
| Minimum Damage (Damage at max radius) | 75 |
| Outside Radius (max) | 3 |
| Direct Impact Damage | 0 |
| Fire off Ability ID | 0 |
| Arming Distance | 0 |
| Arming Scaling Distance | 0 |
Projectile
| Flight type | Dynamic |
| Speed | 32.0m/s |
| Gravity | 1.0 |
| Life time / max range at base speed | 4000ms / 128.0m |
| Drag | 0.1 |
Timing
| Type | Semi-automatic |
| Shots per minute | 109 RPM |
| Refire time | 550ms |
| Fire duration | 550ms |
| Delay | 0ms |
| Charge time | 0ms |
Recoil
| Min / max rotation | No rotation |
| Min / max vertical | No vertical recoil |
| Standing / crouched vertical increase | No vertical increase |
| First shot vertical multiplier | 1.0x |
| Min / max horizontal | No horizontal recoil |
| Min / max horizontal increase | No horizontal increase |
| Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
Standing cone of fire
| Base min / max spread | 0.5° / 0.5° |
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 0.5° Moving min 0.5° / max 0.5° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
Crouching cone of fire
| Base min / max spread | 0.5° / 0.5° |
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 0.5° Moving min 0.5° / max 0.5° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
Running cone of fire
| Base min / max spread | 0.5° / 0.5° |
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 0.5° Moving min 0.5° / max 0.5° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
Sprinting cone of fire
| Base min / max spread | 0.5° / 0.5° |
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 0.5° Moving min 0.5° / max 0.5° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
Falling long cone of fire
| Base min / max spread | 7.0° / 7.0° |
| Standing / moving multipliers | 1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | No recovery |
| Grow rate | 50.0°/s |
Crouch walking cone of fire
| Base min / max spread | 0.5° / 0.5° |
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 0.5° Moving min 0.5° / max 0.5° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
Fire group: Thrown
Basic information
| ID | 80366 |
| Transition time | 500ms |
Fire modes
Fire mode: Projectile Hipfire
Basic information
| ID | 80489 |
| Type | Projectile |
| Is ADS | False |
| Detect range | 1.0m |
| Move / turn multiplier | 1.0x / 1.0x |
| Zoom | 1.0x |
| Max consecutive shots | -1 |
| Full reload time | -1ms |