weapon image

Deimos VA29

The Deimos VA29 is one of Vanu Amerish's most popular shotguns. Its high damage energy shells mow through enemy soldiers at a frightening pace. VS use only.



Basic information

Item / weapon ID 41002 / 41002
Faction Vanu Sovereignty
Category Shotgun
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 750ms / 250ms
To / from ADS time 150ms / 150ms
Sprint recovery time 300ms

Fire groups

Ammo
Clip size / total capacity 4 / 28
Ammo per shot / shots per clip 1 / 4
Short / long reload time 720ms / 5230ms
Block auto False
Continuous True
Reload loop start / end time 450ms / 1200ms
Direct damage
Pellets count @ damage 11 @
100 before 5.0m,
63 after 18.0m
Damage per shot 1100 before 5.0m,
693 after 18.0m
Resist type Small arm
Location multipliers 1.5x on Head
0.9x on Legs
Direct damage effect
resist_type Small arm
target_type Any
action Damage Falloff
Max Damage 100
Max Damage Range 5
Minimum Damage 63
Min Damage Range 18
ShieldBypassPcnt 0
Projectile
Flight type Ballistic
Speed 275.0m/s
Gravity No gravity
Life time / max range at base speed 1250ms / 343.75m
Timing
Type Manual-action with 700ms chamber time
Shots per minute 70 RPM
Refire time 150ms
Fire duration 0ms
Delay 0ms
Charge time 0ms

Fire group: Pump-Action

Basic information

ID 41002
Transition time Instant
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 41002
Type Projectile
Is ADS False
Detect range 40.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 4
Full reload time 5230ms
Magazine dump simulation
magdump simulation
Recoil
Min / max rotation No rotation
Min / max vertical 1.0° / 1.0°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal 0.2° / 0.2°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.4° / 0.8°
Recovery 8.0°/s after 0ms
Standing cone of fire
Base min / max spread 0.15° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 7.0°
Moving min 0.15° / max 7.0°
Pellet spread 3.5°
Bloom 0.3°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.15° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 7.0°
Moving min 0.15° / max 7.0°
Pellet spread 3.5°
Bloom 0.3°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.15° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 7.0°
Moving min 0.15° / max 7.0°
Pellet spread 3.5°
Bloom 0.3°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 5.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 7.0°
Moving min 5.0° / max 7.0°
Pellet spread 3.5°
Bloom 0.3°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 6.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 6.0° / max 7.0°
Moving min 6.0° / max 7.0°
Pellet spread 3.5°
Bloom 0.3°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.15° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 7.0°
Moving min 0.15° / max 7.0°
Pellet spread 3.5°
Bloom 0.3°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Fire mode: Projectile ADS
Basic information
ID 41102
Type Projectile
Is ADS True
Detect range 40.0m
Move / turn multiplier 0.75x / 1.0x
Zoom 1.35x
Max consecutive shots 4
Full reload time 5230ms
Magazine dump simulation
magdump simulation
Recoil
Min / max rotation No rotation
Min / max vertical 1.0° / 1.0°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal 0.2° / 0.2°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.4° / 0.8°
Recovery 12.0°/s after 0ms
Standing cone of fire
Base min / max spread 0.15° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 3.0°
Moving min 0.15° / max 3.0°
Pellet spread 3.5°
Bloom 0.15°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.15° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 3.0°
Moving min 0.15° / max 3.0°
Pellet spread 3.5°
Bloom 0.15°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.15° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 3.0°
Moving min 0.15° / max 3.0°
Pellet spread 3.5°
Bloom 0.15°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 5.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 7.0°
Moving min 5.0° / max 7.0°
Pellet spread 3.5°
Bloom 0.15°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 6.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 6.0° / max 7.0°
Moving min 6.0° / max 7.0°
Pellet spread 3.5°
Bloom 0.15°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.15° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 3.0°
Moving min 0.15° / max 3.0°
Pellet spread 3.5°
Bloom 0.15°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s

Attachments

HS/NV Scope (1x)

Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 8.5
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.CanSteadySway
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0108
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.39
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 49
SetDirectly 1
StatId FireMode.ReticleId
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 3
SetDirectly 1
StatId FireMode.FullScreenEffect
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.HideWeapon
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.75
StatId FireMode.SwayAmplitudeX
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 12
StatId FireMode.SwayPeriodX
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.25
StatId FireMode.SwayAmplitudeY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 4
StatId FireMode.SwayPeriodY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.25
StatId FireMode.SwayInitialOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.CanSteadySway
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 100
StatId Weapon.ToIronSightsAnimTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 100
StatId Weapon.ToIronSightsTime

VHO Reflex (2x)

The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.037
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.65
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.011585
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.7
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

Compensator (default)

A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.

No listed effects

Default Front Sight (default)

No listed effects

Default Back Sight (default)

No listed effects

Extended Magazine

Increases the amount of ammunition in each magazine by 2 rounds, and the weapon takes 15% longer to equip and unequip.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 2
StatId AmmoSlot.ClipSize
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 15
StatId Weapon.UnequipTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 15
StatId Weapon.EquipTime

Darklight Flashlight

The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
attachment image

Effects

action Set Character Status
CharacterStatus 40

Default Magazine (default)

This is the default magazine

No listed effects

HPR Reflex (1x)

Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate red dot reticle above the top rail.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.023
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.00900500000000001
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.5
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

Slug Ammunition

The weapon now fires an accurate, high-velocity slug dealing 650 damage, falling off to 500 at the weapon's minimum damage range.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All -1
Addend 1
SetDirectly 1
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireMode.PelletsPerShot
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All -1
Addend 650
SetDirectly 1
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireGroup.ProjectileDamageMax
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All -1
Addend 261
SetDirectly 1
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireMode.ProjectileOverride
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All 0
Addend 2.5
SetDirectly 0
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireMode.CofMinModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All 0
Addend 1
SetDirectly 1
StatId FireMode.ReticleId
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All -1
Addend 300
SetDirectly 1
StatId FireGroup.ProjectileSpeedOverride
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All -1
Addend 500
SetDirectly 1
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireGroup.ProjectileDamageMin

CSZ (4x)

The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.467323
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2.65
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0106
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.0999999999999996
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

V3 Holo (3.4x)

Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.482323
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2.05
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0107
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1.3
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

VMS (3.4x)

The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.308323
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2.05
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0105
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.1
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

OG-4 (4x)

Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.517323
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2.65
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0106
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.15
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

MPL

The mobile prediction laser reduces vertical and horizontal recoil when fired from the hip by 60%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
Addend -0.6
StatId FireMode.RecoilMagnitudeModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
PcntAddend -60
StatId FireMode.RecoilHorizontalMin
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
PcntAddend -60
StatId FireMode.RecoilHorizontalMax

HPR Reflex (1x) - Arrow

Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate red dot reticle above the top rail.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.023
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.00900500000000001
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.5
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

HPR Reflex (1x) - Triangle

Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate red dot reticle above the top rail.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.023
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.00900500000000001
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.5
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

HPR Reflex (1x) - Vanu

Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate red dot reticle above the top rail.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.023
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.00900500000000001
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.5
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

HPR Reflex (1x) - Yellow Dot

Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate red dot reticle above the top rail.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.023
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.00900500000000001
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.5
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

VHO Reflex (2x) - Arrow

The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.037
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.65
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.011585
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.7
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

VHO Reflex (2x) - Triangle

The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.037
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.65
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.011585
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.7
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

VHO Reflex (2x) - Vanu

The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.037
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.65
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.011585
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.7
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

VHO Reflex (2x) - Yellow Dot

The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.037
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.65
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.011585
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.7
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0002
StatId FireMode.FirstPersonOffsetX

Smart-Choke

A smart-choke tightens pellet spread by 40% when firing while aimed, but widens pellet spread by 20% when firing from the hip.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
PcntAddend 20
StatId FireMode.PelletSpread
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
PcntAddend -40
StatId FireMode.PelletSpread

Flechette Ammunition

Replaces the standard buckshot with dart-like flechettes that triple the maximum and minimum damage falloff range, but reduce the number of pellets fired per shot by 3.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All -1
Addend 3
SetDirectly 0
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireGroup.ProjectileDamageFallOffStartMultiplier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All -1
Addend -3
SetDirectly 0
StatId FireMode.PelletsPerShot
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All -1
Addend 3
SetDirectly 0
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireGroup.ProjectileDamageFallOffEndMultiplier