weapon image

D7 Hummingbird

The "Hummingbird" is a modified grenade printer that fires explosive smart-drones effective against enemy aircraft. The visor will lock onto enemy vehicles within range, and throwing a drone will place it on an intercept course with the target. Drones may also be dumbfired without a lock-on.



Basic information

Item / weapon ID 6011064 / 78608
Faction NS Operatives
Category Heavy weapon
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 0ms / 250ms
To / from ADS time 150ms / 150ms
Sprint recovery time 250ms

Fire groups

Heat
Shots before overheat / total capacity 6 / 6999.0
Heat per shot / shots to overheat 1111.0 / 7
Without / with overheat recovery time (overheat penalty time) 5134ms / 5134ms (0ms)
Direct damage
Damage per shot 165
Resist type Rocket launcher
Location multipliers 1.0x on Head
1.0x on Legs
Direct damage effect
resist_type Rocket launcher
target_type None
action Damage
Damage Amount 165
Indirect damage
Damage per shot 350 within 0.5m radius,
100 within 3.0m radius
Resist type Explosive
Indirect damage effect
resist_type Explosive
target_type Any
action Indirect Damage
Damage within inside radius 350
Inside Radius (min) 0.5
Minimum Damage (Damage at max radius) 100
Outside Radius (max) 3
Fire off Ability ID 0
Arming Distance 0
Projectile
Flight type Ballistic
Speed 36.0m/s
Acceleration / max speed 20.0 / 110.0m/s
Gravity 5.5
Life time / max range at base speed 6000ms / 216.0m
Turn rate 4.0°/s
Lock-on
Required False
Maintain True
Seek in flight False
Turn rate 4.0°/s
Life time 6000ms
Timing
Type Semi-automatic
Shots per minute 70 RPM
Refire time 400ms
Fire duration 0ms
Delay 450ms
Charge time 0ms
Recoil
Min / max rotation No rotation
Min / max vertical No vertical recoil
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal No horizontal recoil
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation No horizontal tolerance / ∞°
Standing cone of fire
Base min / max spread 0.5° / 0.5°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 0.5°
Moving min 0.5° / max 0.5°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.5° / 0.5°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 0.5°
Moving min 0.5° / max 0.5°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.5° / 0.5°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 0.5°
Moving min 0.5° / max 0.5°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 0.5° / 0.5°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 0.5°
Moving min 0.5° / max 0.5°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.5° / 0.5°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 0.5°
Moving min 0.5° / max 0.5°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s

Fire group: Lock-on

Basic information

ID 80782
Transition time Instant
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 81104
Type Projectile
Is ADS False
Detect range 100.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 6
Full reload time 4940ms
Magazine dump simulation
magdump simulation
Fire mode: Projectile Hipfire
Basic information
ID 81104
Type Projectile
Is ADS False
Detect range 100.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 6
Full reload time 4940ms
Magazine dump simulation
magdump simulation