weapon image

D11 Detonator

The Detonator manufactures a long-range artillery shell carrying an explosive anti-vehicle payload that increases in power the further it travels, dealing maximum damage beyond 100 meters. This weapon has an arming distance of 20 meters.



Basic information

Item / weapon ID 6011140 / 78618
Faction NS Operatives
Category Heavy weapon
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 250ms / 250ms
To / from ADS time 150ms / 150ms
Sprint recovery time 300ms

Fire groups

Heat
Shots before overheat / total capacity 2 / 2999.0
Heat per shot / shots to overheat 1111.0 / 3
Without / with overheat recovery time (overheat penalty time) 4402ms / 4402ms (0ms)
Direct damage
Damage per shot 250
Resist type Heavy anti armor
Location multipliers 1.0x on Head
1.0x on Legs
Direct damage effect
resist_type Heavy anti armor
target_type Any
action Damage
Damage Amount 250
Indirect damage
Damage per shot 750 within 0.5m radius,
250 within 3.0m radius
Resist type Rocket launcher
Indirect damage effect
resist_type Rocket launcher
target_type Any
action Indirect Damage
Damage within inside radius 750
Inside Radius (min) 0.5
Minimum Damage (Damage at max radius) 250
Outside Radius (max) 3
Direct Impact Damage 0
Fire off Ability ID 0
Arming Distance 10
Arming Scaling Distance 100
Projectile
Flight type Ballistic
Speed 45.0m/s
Acceleration / max speed 0.0 / 45.0m/s
Gravity 7.0
Life time / max range at base speed 9000ms / 405.0m
Timing
Type Semi-automatic
Shots per minute 48 RPM
Refire time 800ms
Fire duration 0ms
Delay 450ms
Charge time 0ms
Recoil
Min / max rotation No rotation
Min / max vertical No vertical recoil
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal No horizontal recoil
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation No horizontal tolerance / ∞°
Standing cone of fire
Base min / max spread 0.5° / 0.5°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 0.5°
Moving min 0.5° / max 0.5°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.5° / 0.5°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 0.5°
Moving min 0.5° / max 0.5°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.5° / 0.5°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 0.5°
Moving min 0.5° / max 0.5°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 0.5° / 0.5°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 0.5°
Moving min 0.5° / max 0.5°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 1.0°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.5° / 0.5°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 0.5°
Moving min 0.5° / max 0.5°
Pellet spread 0.0°
Bloom 1.0°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s

Fire group: Thrown

Basic information

ID 80792
Transition time Instant
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 81126
Type Projectile
Is ADS False
Detect range 60.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 2
Full reload time 3689ms
Magazine dump simulation
magdump simulation
Fire mode: Projectile Hipfire
Basic information
ID 81126
Type Projectile
Is ADS False
Detect range 60.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 2
Full reload time 3689ms
Magazine dump simulation
magdump simulation