Cleansing Grenade
The Cleansing Grenade releases a wave of nanites that heal allied infantry over time and immediately clears most status effects.
Detonates on impact.
Basic information
| Item / weapon ID | 6011863 / 78669 |
| Faction | No faction |
| Category | Grenade |
| Move / turn multiplier | 1.0x / 1.0x |
| Equip / unequip time | 250ms / 250ms |
| To / from ADS time | 150ms / 150ms |
| Sprint recovery time | 300ms |
Fire groups
Ammo
| Clip size / total capacity | 0 / 0 |
| Ammo per shot / shots per clip | 1 / 0 |
| Short / long reload time | 0ms / 0ms |
| Block auto | False |
| Continuous | False |
Direct damage
| Damage per shot | 0 |
| Resist type | Small arm |
| Location multipliers | 1.0x on Head 1.0x on Legs |
Direct damage effect
| resist_type | Small arm |
| target_type | Ally |
| action | Damage |
| Damage Amount | 0 |
Indirect damage
| Damage per shot | 0 within 1.0m radius, 0 within 15.0m radius |
| Resist type | None |
Indirect damage effect
| resist_type | None |
| target_type | Any |
| action | Indirect Damage |
| Damage within inside radius | 0 |
| Inside Radius (min) | 1 |
| Minimum Damage (Damage at max radius) | 0 |
| Outside Radius (max) | 15 |
| Direct Impact Damage | 0 |
| Fire off Ability ID | 0 |
| Arming Scaling Distance | 0 |
Projectile
| Flight type | Ballistic |
| Speed | 32.0m/s |
| Gravity | 11.0 |
| Life time / max range at base speed | 4000ms / 128.0m |
| Drag | 0.1 |
Timing
| Type | Semi-automatic |
| Shots per minute | 109 RPM |
| Refire time | 550ms |
| Fire duration | 350ms |
| Delay | 0ms |
| Charge time | 0ms |
Recoil
| Min / max rotation | No rotation |
| Min / max vertical | No vertical recoil |
| Standing / crouched vertical increase | No vertical increase |
| First shot vertical multiplier | 1.0x |
| Min / max horizontal | No horizontal recoil |
| Min / max horizontal increase | No horizontal increase |
| Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
Standing cone of fire
| Base min / max spread | 0.5° / 0.5° |
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 0.5° Moving min 0.5° / max 0.5° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
Crouching cone of fire
| Base min / max spread | 0.5° / 0.5° |
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 0.5° Moving min 0.5° / max 0.5° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
Running cone of fire
| Base min / max spread | 0.5° / 0.5° |
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 0.5° Moving min 0.5° / max 0.5° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
Sprinting cone of fire
| Base min / max spread | 0.5° / 0.5° |
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 0.5° Moving min 0.5° / max 0.5° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
Falling long cone of fire
| Base min / max spread | 7.0° / 7.0° |
| Standing / moving multipliers | 1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | No recovery |
| Grow rate | 50.0°/s |
Crouch walking cone of fire
| Base min / max spread | 0.5° / 0.5° |
| Standing / moving multipliers | 1.0x / 1.0x Standing min 0.5° / max 0.5° Moving min 0.5° / max 0.5° |
| Pellet spread | 0.0° |
| Bloom | 1.0° |
| Recovery | 20.0°/s after 0ms |
| Grow rate | 50.0°/s |
Fire group: Thrown
Basic information
| ID | 80823 |
| Transition time | Instant |
Fire modes
Fire mode: Projectile Hipfire
Basic information
| ID | 81183 |
| Type | Projectile |
| Is ADS | False |
| Detect range | 0.0m |
| Move / turn multiplier | 1.0x / 1.0x |
| Zoom | 1.0x |
| Max consecutive shots | 0 |
| Full reload time | 0ms |