C-4 Present
The label on this gift-wrapped explosive reads, "WARNING: Contents are not candy and may detonate if eaten."
Use Aim to throw a brick of C-4 and hold Fire to detonate. Limited event item.
Basic information
Item / weapon ID | 6009782 / 78533 |
Faction | No faction |
Category | Explosive |
Move / turn multiplier | 1.0x / 1.0x |
Equip / unequip time | 600ms / 250ms |
To / from ADS time | 0ms / 0ms |
Sprint recovery time | 300ms |
Fire groups
Recoil
Min / max rotation | No rotation |
Min / max vertical | No vertical recoil |
Standing / crouched vertical increase | No vertical increase |
First shot vertical multiplier | 1.0x |
Min / max horizontal | No horizontal recoil |
Min / max horizontal increase | No horizontal increase |
Horizontal tolerance / max horizontal deviation | No horizontal tolerance / ∞° |
Standing cone of fire
Base min / max spread | No spread |
Standing / moving multipliers | 1.0x / 1.0x No spread |
Pellet spread | 0.0° |
Bloom | No bloom |
Recovery | 20.0°/s after 0ms |
Grow rate | 50.0°/s |
Fire group: Remote Detonation
Basic information
ID | 80709 |
Transition time | Instant |
Fire modes
Fire mode: Item ability Hipfire
Basic information
ID | 80982 |
Type | Item ability |
Is ADS | False |
Detect range | 0.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | -1 |
Full reload time | -1ms |
Timing
Type | Semi-automatic |
Shots per minute | 80 RPM |
Refire time | 250ms |
Fire duration | 0ms |
Delay | 500ms |
Charge time | 0ms |
Fire mode: Throw Hipfire
Basic information
ID | 80983 |
Type | Throw |
Is ADS | False |
Detect range | 0.0m |
Move / turn multiplier | 1.0x / 1.0x |
Zoom | 1.0x |
Max consecutive shots | 0 |
Full reload time | 0ms |
Ammo
Clip size / total capacity | 0 / 0 |
Ammo per shot / shots per clip | 1 / 0 |
Short / long reload time | 0ms / 0ms |
Block auto | False |
Continuous | False |
Projectile
Flight type | Dynamic |
Speed | 9.0m/s |
Gravity | 5.0 |
Life time / max range at base speed | 18000000ms / 162000.0m |
Timing
Type | Semi-automatic |
Shots per minute | 80 RPM |
Refire time | 750ms |
Fire duration | 250ms |
Delay | 0ms |
Charge time | 0ms |