The BAR-200 fires larger rounds than its 100 model predecessor, allowing for maximum stopping power at cost to rate of fire. NSO use only.
Basic information
Item / weapon ID
6010047 / 78579
Faction
NS Operatives
Category
Scout rifle
Move / turn multiplier
1.0x / 1.0x
Equip / unequip time
850ms / 250ms
To / from ADS time
150ms / 150ms
Sprint recovery time
300ms
Fire groups
Ammo
Clip size / total capacity
20 / 120
Ammo per shot / shots per clip
1 / 20
Short / long reload time
2300ms / 2550ms
Block auto
False
Continuous
False
Direct damage
Damage per shot
334 before 15.0m, 280 after 100.0m
Resist type
Small arm
Location multipliers
2.0x on Head 0.9x on Legs
Direct damage effect
resist_type
Small arm
target_type
Any
action
Damage Falloff
Max Damage
334
Max Damage Range
15
Minimum Damage
280
Min Damage Range
100
ShieldBypassPcnt
0
Projectile
Flight type
Ballistic
Speed
650.0m/s
Gravity
11.25
Life time / max range at base speed
1500ms / 975.0m
Timing
Type
Semi-automatic
Shots per minute
242 RPM
Refire time
247ms
Fire duration
0ms
Delay
0ms
Charge time
0ms
Recoil
Min / max rotation
-1.5° / 1.5°
Min / max vertical
0.6° / 0.6°
Standing / crouched vertical increase
No vertical increase
First shot vertical multiplier
1.0x
Min / max horizontal
0.16° / 0.16°
Min / max horizontal increase
No horizontal increase
Horizontal tolerance / max horizontal deviation
0.15° / 0.32°
Recovery
20.0°/s after -125ms
Fire group: Semi-Auto
Basic information
ID
80753
Transition time
Instant
Magazine dump simulation
Shots to kill ranges simulation
Fire modes
Fire mode: Projectile Hipfire
Basic information
ID
81056
Type
Projectile
Is ADS
False
Detect range
40.0m
Move / turn multiplier
1.0x / 1.0x
Zoom
1.0x
Max consecutive shots
20
Full reload time
2550ms
Magazine dump simulation
Standing cone of fire
Base min / max spread
3.5° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 3.5° / max 7.0° Moving min 3.5° / max 7.0°
Pellet spread
0.0°
Bloom
0.2°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouching cone of fire
Base min / max spread
3.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 3.0° / max 7.0° Moving min 3.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.2°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Running cone of fire
Base min / max spread
4.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 4.0° / max 7.0° Moving min 4.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.2°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Sprinting cone of fire
Base min / max spread
5.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 5.0° / max 7.0° Moving min 5.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.2°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Falling long cone of fire
Base min / max spread
7.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.2°
Recovery
No recovery
Grow rate
50.0°/s
Crouch walking cone of fire
Base min / max spread
3.5° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 3.5° / max 7.0° Moving min 3.5° / max 7.0°
Pellet spread
0.0°
Bloom
0.2°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Fire mode: Projectile ADS
Basic information
ID
81057
Type
Projectile
Is ADS
True
Detect range
40.0m
Move / turn multiplier
0.5x / 1.0x
Zoom
1.35x
Max consecutive shots
20
Full reload time
2550ms
Magazine dump simulation
Standing cone of fire
Base min / max spread
0.0° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.0° / max 3.0° Moving min 0.0° / max 3.0°
Pellet spread
0.0°
Bloom
0.1°
Recovery
100.0°/s after 0ms
Grow rate
50.0°/s
Crouching cone of fire
Base min / max spread
0.0° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.0° / max 3.0° Moving min 0.0° / max 3.0°
Pellet spread
0.0°
Bloom
0.1°
Recovery
100.0°/s after 0ms
Grow rate
50.0°/s
Running cone of fire
Base min / max spread
0.15° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.15° / max 3.0° Moving min 0.15° / max 3.0°
Pellet spread
0.0°
Bloom
0.1°
Recovery
100.0°/s after 0ms
Grow rate
50.0°/s
Sprinting cone of fire
Base min / max spread
2.0° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.0° / max 3.0° Moving min 2.0° / max 3.0°
Pellet spread
0.0°
Bloom
0.1°
Recovery
100.0°/s after 0ms
Grow rate
50.0°/s
Falling long cone of fire
Base min / max spread
3.0° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 3.0° / max 3.0° Moving min 3.0° / max 3.0°
Pellet spread
0.0°
Bloom
0.1°
Recovery
No recovery
Grow rate
50.0°/s
Crouch walking cone of fire
Base min / max spread
0.15° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.15° / max 3.0° Moving min 0.15° / max 3.0°
Pellet spread
0.0°
Bloom
0.1°
Recovery
100.0°/s after 0ms
Grow rate
50.0°/s
Grenade Launcher attachment fire groups
Ammo
Clip size / total capacity
0 / 0
Ammo per shot / shots per clip
1 / 0
Short / long reload time
3000ms / 3000ms
Block auto
False
Continuous
False
Direct damage
Damage per shot
500
Resist type
Heavy anti armor
Location multipliers
2.0x on Head 1.0x on Legs
Direct damage effect
resist_type
Heavy anti armor
target_type
Any
action
Damage
Damage Amount
500
Indirect damage
Damage per shot
700 within 0.1m radius, 50 within 5.0m radius
Resist type
Explosive
Indirect damage effect
resist_type
Explosive
target_type
Any
action
Indirect Damage
Damage within inside radius
700
Inside Radius (min)
0.1
Minimum Damage (Damage at max radius)
50
Outside Radius (max)
5
Direct Impact Damage
0
Fire off Ability ID
0
Arming Distance
10
Arming Scaling Distance
0
Projectile
Flight type
Ballistic
Speed
45.0m/s
Gravity
7.0
Life time / max range at base speed
3000ms / 135.0m
Timing
Type
Semi-automatic
Shots per minute
352 RPM
Refire time
170ms
Fire duration
100ms
Delay
0ms
Charge time
0ms
Recoil
Min / max rotation
No rotation
Min / max vertical
No vertical recoil
Standing / crouched vertical increase
No vertical increase
First shot vertical multiplier
1.0x
Min / max horizontal
No horizontal recoil
Min / max horizontal increase
No horizontal increase
Horizontal tolerance / max horizontal deviation
No horizontal tolerance / ∞°
Standing cone of fire
Base min / max spread
1.5° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 1.5° / max 7.0° Moving min 1.5° / max 7.0°
Pellet spread
0.0°
Bloom
2.2°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouching cone of fire
Base min / max spread
1.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 1.0° / max 7.0° Moving min 1.0° / max 7.0°
Pellet spread
0.0°
Bloom
2.2°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Running cone of fire
Base min / max spread
2.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.0° / max 7.0° Moving min 2.0° / max 7.0°
Pellet spread
0.0°
Bloom
2.2°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Sprinting cone of fire
Base min / max spread
7.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0°
Pellet spread
0.0°
Bloom
2.2°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Falling long cone of fire
Base min / max spread
7.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0°
Pellet spread
0.0°
Bloom
2.2°
Recovery
No recovery
Grow rate
50.0°/s
Crouch walking cone of fire
Base min / max spread
2.5° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.5° / max 7.0° Moving min 2.5° / max 7.0°
Pellet spread
0.0°
Bloom
2.2°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Fire group: Semi-Auto
Basic information
ID
48
Transition time
400ms
Fire modes
Fire mode: Projectile Hipfire
Basic information
ID
48
Type
Projectile
Is ADS
False
Detect range
50.0m
Move / turn multiplier
1.0x / 1.0x
Zoom
1.0x
Max consecutive shots
0
Full reload time
3000ms
Smoke Launcher attachment fire groups
Ammo
Clip size / total capacity
0 / 0
Ammo per shot / shots per clip
1 / 0
Short / long reload time
2500ms / 2500ms
Block auto
False
Continuous
False
Direct damage
Damage per shot
250 before 0.0m, 250 after 1.0m
Resist type
Heavy anti armor
Location multipliers
2.0x on Head 1.0x on Legs
Direct damage effect
resist_type
Heavy anti armor
target_type
Any
action
Damage
Damage Amount
250
Projectile
Flight type
Dynamic
Speed
45.0m/s
Gravity
7.0
Life time / max range at base speed
30000ms / 1350.0m
Timing
Type
Semi-automatic
Shots per minute
352 RPM
Refire time
170ms
Fire duration
100ms
Delay
0ms
Charge time
0ms
Recoil
Min / max rotation
No rotation
Min / max vertical
No vertical recoil
Standing / crouched vertical increase
No vertical increase
First shot vertical multiplier
1.0x
Min / max horizontal
No horizontal recoil
Min / max horizontal increase
No horizontal increase
Horizontal tolerance / max horizontal deviation
No horizontal tolerance / ∞°
Standing cone of fire
Base min / max spread
1.5° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 1.5° / max 7.0° Moving min 1.5° / max 7.0°
Pellet spread
0.0°
Bloom
2.2°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouching cone of fire
Base min / max spread
1.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 1.0° / max 7.0° Moving min 1.0° / max 7.0°
Pellet spread
0.0°
Bloom
2.2°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Running cone of fire
Base min / max spread
2.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.0° / max 7.0° Moving min 2.0° / max 7.0°
Pellet spread
0.0°
Bloom
2.2°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Sprinting cone of fire
Base min / max spread
7.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0°
Pellet spread
0.0°
Bloom
2.2°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Falling long cone of fire
Base min / max spread
7.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0°
Pellet spread
0.0°
Bloom
2.2°
Recovery
No recovery
Grow rate
50.0°/s
Crouch walking cone of fire
Base min / max spread
2.5° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.5° / max 7.0° Moving min 2.5° / max 7.0°
Pellet spread
0.0°
Bloom
2.2°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Fire group: Underbarrel
Basic information
ID
654
Transition time
400ms
Fire modes
Fire mode: Projectile Hipfire
Basic information
ID
654
Type
Projectile
Is ADS
False
Detect range
50.0m
Move / turn multiplier
1.0x / 1.0x
Zoom
1.0x
Max consecutive shots
0
Full reload time
2500ms
Attachments
Heavy Magazine
Increases magazine size by 5 rounds, but increases hipfire cone of fire by 20%.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
0
Key2 (fire mode index) -1=All
-1
Addend
5
StatId
AmmoSlot.ClipSize
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
0
PcntAddend
20
StatId
FireMode.CofMinScalar
ABLE 3.4 RED
The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a red dot reticle for mid-range engagements.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1.2
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
3.4
SetDirectly
1
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.003
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0004
StatId
FireMode.FirstPersonOffsetX
ABLE 1.0 RED
The ABLE 1.0 uses a red dot reflex for snappy target acquisition at close range.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
StatId
FireMode.FirstPersonOffsetZ
THM-6
This 6x thermal optic highlights enemy infantry and vehicles, allowing target differentiation even through smoke or in darkness.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2
SetDirectly
1
StatId
FireMode.ReticleId
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
SetDirectly
1
StatId
FireMode.HideWeapon
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
61
SetDirectly
1
StatId
FireMode.FullScreenEffect
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.CanSteadySway
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0193
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.75
StatId
FireMode.SwayAmplitudeX
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
12
StatId
FireMode.SwayPeriodX
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.25
StatId
FireMode.SwayAmplitudeY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
4
StatId
FireMode.SwayPeriodY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.25
StatId
FireMode.SwayInitialOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
100
StatId
Weapon.ToIronSightsAnimTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
100
StatId
Weapon.ToIronSightsTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
6
SetDirectly
1
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireMode.DefaultZoom
THM-1
This low-range thermal optic highlights enemy infantry and vehicles, allowing target differentiation even through smoke or in darkness.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.75
StatId
FireMode.SwayAmplitudeX
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
12
StatId
FireMode.SwayPeriodX
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.25
StatId
FireMode.SwayAmplitudeY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
4
StatId
FireMode.SwayPeriodY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.25
StatId
FireMode.SwayInitialOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.CanSteadySway
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
100
StatId
Weapon.ToIronSightsAnimTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
100
StatId
Weapon.ToIronSightsTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
6
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.CanSteadySway
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0106
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.38
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
49
SetDirectly
1
StatId
FireMode.ReticleId
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
3
SetDirectly
1
StatId
FireMode.FullScreenEffect
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.HideWeapon
SCION X6
The SCION X6 is the lowest range of any optic that can still be considered a "sniper scope." The six times zoom depth provides flexibility at mid to long range.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.CanSteadySway
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.HideWeapon
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
85
SetDirectly
1
StatId
FireMode.ReticleId
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.75
SetDirectly
0
StatId
FireMode.SwayAmplitudeX
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
SetDirectly
1
StatId
FireMode.SwayInitialOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.25
SetDirectly
0
StatId
FireMode.SwayAmplitudeY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
12
SetDirectly
0
StatId
FireMode.SwayPeriodX
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
4
SetDirectly
0
StatId
FireMode.SwayPeriodY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
1
StatId
Weapon.UseFireModeSwitchAnimTrigger
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
6
SetDirectly
1
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.05
SetDirectly
1
StatId
FireMode.FirstPersonOffsetZ
Comfort Grip
A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
20
StatId
FireMode.RecoilMagnitudeModifier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-20
StatId
FireMode.RecoilHorizontalTolerance
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-30
StatId
Weapon.EquipTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-20
StatId
FireMode.RecoilMinXModifier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-20
StatId
FireMode.RecoilMaxXModifier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-30
StatId
Weapon.UnequipTime
Darklight Flashlight
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment.
Effects
action
Set Character Status
CharacterStatus
40
Laser Sight
A laser sight increases the user's hipfire accuracy by 33%.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
0
Addend
-0.33
StatId
FireMode.CofMinScalar
Default Back Sight (default)
No listed effects
Default Front Sight (default)
No listed effects
Default Magazine (default)
This is the default magazine
No listed effects
ABLE 1.0 BLUE (default)
The ABLE 1.0 uses a blue dot reflex for snappy target acquisition at close range.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
StatId
FireMode.FirstPersonOffsetZ
ABLE 2.0 BLUE
This enhanced ABLE optic increases zoom depth by up to two times, and uses a simple blue dot for close-mid range accuracy.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.025
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2
SetDirectly
1
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0025
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
StatId
FireMode.ArmsFovScalar
ABLE 3.4 BLUE
The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a blue dot reticle for mid-range engagements.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1.2
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
3.4
SetDirectly
1
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.003
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0004
StatId
FireMode.FirstPersonOffsetX
ABLE 1.0 GREEN
The ABLE 1.0 uses a green bracket reticle for snappy target acquisition at close range.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
StatId
FireMode.FirstPersonOffsetZ
ABLE 2.0 GREEN
This enhanced ABLE optic increases zoom depth by up to two times, and uses a green bracket reticle for close-mid range engagements.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.025
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2
SetDirectly
1
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0025
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
StatId
FireMode.ArmsFovScalar
ABLE 3.4 GREEN
The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a green bracket reticle for mid-range precision.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1.2
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
3.4
SetDirectly
1
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.003
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0004
StatId
FireMode.FirstPersonOffsetX
ABLE 2.0 RED
This enhanced ABLE optic increases zoom depth by up to two times, and uses a simple red dot for close-mid range accuracy.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.025
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2
SetDirectly
1
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0025
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
StatId
FireMode.ArmsFovScalar
ABLE 1.0 YELLOW
The ABLE 1.0 uses a yellow wire reticle for snappy target acquisition at close range.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
StatId
FireMode.FirstPersonOffsetZ
ABLE 2.0 YELLOW
This enhanced ABLE optic increases zoom depth by up to two times, and uses a yellow wire reticle for precision shots at close-mid range.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.025
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2
SetDirectly
1
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0025
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0
StatId
FireMode.ArmsFovScalar
ABLE 3.4 YELLOW
The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a yellow wire reticle for mid-range precision.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1.2
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
3.4
SetDirectly
1
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.003
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0004
StatId
FireMode.FirstPersonOffsetX
Flash Suppressor
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
45003
SetDirectly
1
StatId
FireMode.EffectGroup
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
0
StatId
FireMode.RecoilMagnitudeModifier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
15
StatId
FireMode.FireDetectRange
Suppressor
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
80186
SetDirectly
1
StatId
FireMode.EffectGroup
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-20
StatId
FireGroup.ProjectileDamageFallOffEnd
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-0.15
StatId
FireGroup.ProjectileSpeedMultiplier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
0
SetDirectly
1
StatId
FireMode.FireDetectRange
action
Modify the given character flag
Operation (see tooltip)
0
ModifyValue
1
Persist
1
OneShot
0
CharacterFlagKey
BlockSpotOnDamageTaken
Grenade Launcher
A single-shot grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Effects
action
Weapon Add Fire Group
FireGroupId
48
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
250
StatId
Weapon.EquipTime
Smoke Launcher
Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds.
Pressing Gear Slot 1 hotkey will toggle the attachment.
Effects
action
Weapon Add Fire Group
FireGroupId
654
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
250
StatId
Weapon.EquipTime
Weighted Receiver
Rebalanced material construction removes the weapon's aim down sights moving accuracy penalty, but the wielder moves 33% slower while aiming.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.165
StatId
FireMode.MovementModifier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.55
SetDirectly
0
StatId
FireMode.CofMinModifier
High Velocity Ammunition
High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.