weapon image

AR-100

This standard issue rifle was the genesis for all future experimentation into weapon design for field operatives. It harbors moderate rate of fire, stability, and stopping power, resulting in a versatile combat platform. NSO use only.



Basic information

Item / weapon ID 6009864 / 78539
Faction NS Operatives
Category Assault rifle
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 650ms / 250ms
To / from ADS time 150ms / 150ms
Sprint recovery time 300ms

Fire groups

Ammo
Clip size / total capacity 30 / 210
Ammo per shot / shots per clip 1 / 30
Short / long reload time 1800ms / 2250ms
Block auto False
Continuous False
Direct damage
Damage per shot 143 before 15.0m,
112 after 90.0m
Resist type Small arm
Location multipliers 2.0x on Head
0.9x on Legs
Direct damage effect
resist_type Small arm
target_type Any
action Damage Falloff
Max Damage 143
Max Damage Range 15
Minimum Damage 112
Min Damage Range 90
ShieldBypassPcnt 0
Projectile
Flight type Ballistic
Speed 550.0m/s
Gravity 11.25
Life time / max range at base speed 1500ms / 825.0m
Timing
Type Automatic
Shots per minute 666 RPM
Refire time 90ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Recoil
Min / max rotation -1.0° / 1.0°
Min / max vertical 0.24° / 0.24°
Standing / crouched vertical increase 1.0° / °
First shot vertical multiplier 2.66x
Min / max horizontal 0.18° / 0.18°
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation 0.2° / 0.36°
Recovery 20.0°/s after 90ms

Fire group: Auto

Basic information

ID 80716
Transition time Instant
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 80992
Type Projectile
Is ADS False
Detect range 40.0m
Move / turn multiplier 1.0x / 1.0x
Zoom 1.0x
Max consecutive shots 30
Full reload time 2250ms
Magazine dump simulation
magdump simulation
Standing cone of fire
Base min / max spread 2.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.0° / max 7.0°
Moving min 2.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 1.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.5° / max 7.0°
Moving min 1.5° / max 7.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 2.5° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.5° / max 7.0°
Moving min 2.5° / max 7.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 5.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 7.0°
Moving min 5.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 1.75° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 1.75° / max 7.0°
Moving min 1.75° / max 7.0°
Pellet spread 0.0°
Bloom 0.1°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Fire mode: Projectile ADS
Basic information
ID 80993
Type Projectile
Is ADS True
Detect range 40.0m
Move / turn multiplier 0.5x / 1.0x
Zoom 1.35x
Max consecutive shots 30
Full reload time 2250ms
Magazine dump simulation
magdump simulation
Standing cone of fire
Base min / max spread 0.1° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.1° / max 3.0°
Moving min 0.1° / max 3.0°
Pellet spread 0.0°
Bloom 0.05°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.1° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.1° / max 3.0°
Moving min 0.1° / max 3.0°
Pellet spread 0.0°
Bloom 0.05°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.25° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.25° / max 3.0°
Moving min 0.25° / max 3.0°
Pellet spread 0.0°
Bloom 0.05°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 2.5° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 2.5° / max 3.0°
Moving min 2.5° / max 3.0°
Pellet spread 0.0°
Bloom 0.05°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 3.0° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 3.0° / max 3.0°
Moving min 3.0° / max 3.0°
Pellet spread 0.0°
Bloom 0.05°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.15° / 3.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.15° / max 3.0°
Moving min 0.15° / max 3.0°
Pellet spread 0.0°
Bloom 0.05°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s

Attachments

High Velocity Ammunition

High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend -2
StatId FireGroup.ProjectileDamageFallOffStart
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 0.1
StatId FireGroup.ProjectileSpeedMultiplier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 20
StatId FireGroup.ProjectileDamageFallOffEnd

Soft Point Ammunition

Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 5
PcntAddend 0
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireGroup.ProjectileDamageFallOffStart
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend -0.1
PcntAddend 0
EquipSlot 0
Loadout Slot Id 0
Force Skip Effect Target 0
StatId FireGroup.ProjectileSpeedMultiplier

Compensator

A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
Addend 0
PcntAddend 15
StatId FireMode.CofScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 0
PcntAddend -30
StatId FireMode.RecoilMagnitudeModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
Addend 0
PcntAddend 15
StatId FireMode.CofScalarMoving
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 35
StatId FireMode.FireDetectRange

Flash Suppressor

A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 45003
SetDirectly 1
StatId FireMode.EffectGroup
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 0
StatId FireMode.RecoilMagnitudeModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 15
StatId FireMode.FireDetectRange

ABLE 3.4 RED

The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a red dot reticle for mid-range engagements.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 3.4
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.002
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.FirstPersonOffsetX

ABLE 1.0 YELLOW

The ABLE 1.0 uses a yellow wire reticle for snappy target acquisition at close range.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar

THM-1

This low-range thermal optic highlights enemy infantry and vehicles, allowing target differentiation even through smoke or in darkness.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 100
StatId Weapon.ToIronSightsAnimTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 100
StatId Weapon.ToIronSightsTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.0011
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.05
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 49
SetDirectly 1
StatId FireMode.ReticleId
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 3
SetDirectly 1
StatId FireMode.FullScreenEffect
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.HideWeapon

ABLE 3.4 BLUE

The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a blue dot reticle for mid-range engagements.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 3.4
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.002
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.FirstPersonOffsetX

ABLE 1.0 RED

The ABLE 1.0 uses a red dot reflex for snappy target acquisition at close range.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar

ABLE 2.0 RED

This enhanced ABLE optic increases zoom depth by up to two times, and uses a simple red dot for close-mid range accuracy.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.075
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0035
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.667
StatId FireMode.ArmsFovScalar

ABLE 3.4 YELLOW

The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a yellow wire reticle for mid-range precision.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 3.4
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.002
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.FirstPersonOffsetX

ABLE 2.0 BLUE

This enhanced ABLE optic increases zoom depth by up to two times, and uses a simple blue dot for close-mid range accuracy.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.075
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0035
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.667
StatId FireMode.ArmsFovScalar

ABLE 2.0 YELLOW

This enhanced ABLE optic increases zoom depth by up to two times, and uses a yellow wire reticle for precision shots at close-mid range.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.075
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0035
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.667
StatId FireMode.ArmsFovScalar

ABLE 2.0 GREEN

This enhanced ABLE optic increases zoom depth by up to two times, and uses a green bracket reticle for close-mid range engagements.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.075
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend -0.0035
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.667
StatId FireMode.ArmsFovScalar

Darklight Flashlight

The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.

The light can be turned on and off with Toggle Attachment.
attachment image

Effects

action Set Character Status
CharacterStatus 40

Extended Magazine

Increases the amount of ammunition in each magazine by 5 rounds, and the weapon takes 15% longer to equip and unequip.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All 0
Key2 (fire mode index) -1=All -1
Addend 5
StatId AmmoSlot.ClipSize
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 15
StatId Weapon.UnequipTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 15
StatId Weapon.EquipTime

Forward Grip

A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -25
StatId FireMode.RecoilAngleMax
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -25
StatId FireMode.RecoilAngleMin
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 150
StatId Weapon.EquipTime
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -25
StatId FireMode.RecoilHorizontalTolerance
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -25
StatId FireMode.RecoilHorizontalMin
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -25
StatId FireMode.RecoilHorizontalMax

ABLE 1.0 BLUE (default)

The ABLE 1.0 uses a blue dot reflex for snappy target acquisition at close range.

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar

Default Magazine (default)

No listed effects

Muzzle Brake (default)

No listed effects

ABLE 1.0 GREEN

The ABLE 1 uses a green bracket reticle for snappy target acquisition at close range.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.ArmsFovScalar

ABLE 3.4 GREEN

The ABLE 3.4x optic provides more zoom depth than a standard reflex, with a green bracket reticle for mid-range precision.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 1
StatId FireMode.FirstPersonOffsetZ
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 3.4
SetDirectly 1
StatId FireMode.DefaultZoom
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0.002
StatId FireMode.FirstPersonOffsetY
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 2
StatId FireMode.ArmsFovScalar
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
Addend 0
StatId FireMode.FirstPersonOffsetX

Laser Sight

A laser sight increases the user's hipfire accuracy by 33%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
Addend -0.33
StatId FireMode.CofMinScalar

Suppressor

The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 80267
SetDirectly 1
StatId FireMode.EffectGroup
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend -20
StatId FireGroup.ProjectileDamageFallOffEnd
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend -0.15
StatId FireGroup.ProjectileSpeedMultiplier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 0
SetDirectly 1
StatId FireMode.FireDetectRange
action Modify the given character flag
Operation (see tooltip) 0
ModifyValue 1
Persist 1
OneShot 0
CharacterFlagKey BlockSpotOnDamageTaken

Short Barrel

This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 1
PcntAddend 20
StatId FireMode.RecoilMagnitudeModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All 0
PcntAddend -40
StatId FireMode.CofRecoil

Angled Forward Grip

An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increases the side to side recoil of a weapon by 10%.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 10
StatId FireMode.RecoilHorizontalTolerance
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 10
StatId FireMode.RecoilHorizontalMin
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend 10
StatId FireMode.RecoilHorizontalMax
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
PcntAddend -60
StatId FireMode.RecoilFirstShotModifier
action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 1
StatId FireMode.RecoilShotsAtMinMagnitude