This sleek assault rifle maintains the effectiveness of the Pulsar VS1's low recoil design while adorning it with the pinnacle of Vanu stylings. VS use only.
Basic information
Item / weapon ID
6013476 / 78712
Faction
Vanu Sovereignty
Category
Assault rifle
Move / turn multiplier
1.0x / 1.0x
Equip / unequip time
650ms / 250ms
To / from ADS time
150ms / 150ms
Sprint recovery time
300ms
Fire groups
Ammo
Clip size / total capacity
30 / 210
Ammo per shot / shots per clip
1 / 30
Short / long reload time
1750ms / 2200ms
Block auto
False
Continuous
False
Direct damage
Damage per shot
143 before 10.0m, 112 after 80.0m
Resist type
Small arm
Location multipliers
2.0x on Head 0.9x on Legs
Direct damage effect
resist_type
Small arm
target_type
Any
action
Damage Falloff
Max Damage
143
Max Damage Range
10
Minimum Damage
112
Min Damage Range
80
ShieldBypassPcnt
0
Projectile
Flight type
Ballistic
Speed
615.0m/s
Gravity
No gravity
Life time / max range at base speed
1250ms / 768.75m
Timing
Type
Automatic
Shots per minute
697 RPM
Refire time
86ms
Fire duration
0ms
Delay
0ms
Charge time
0ms
Recoil
Min / max rotation
17.0° / 20.0°
Min / max vertical
0.22° / 0.22°
Standing / crouched vertical increase
1.0° / °
First shot vertical multiplier
2.75x
Min / max horizontal
0.2° / 0.2°
Min / max horizontal increase
No horizontal increase
Horizontal tolerance / max horizontal deviation
0.7° / 0.8°
Recovery
18.0°/s after 86ms
Fire group: Auto
Basic information
ID
80876
Transition time
500ms
Magazine dump simulation
Shots to kill ranges simulation
Fire modes
Fire mode: Projectile Hipfire
Basic information
ID
81236
Type
Projectile
Is ADS
False
Detect range
40.0m
Move / turn multiplier
1.0x / 1.0x
Zoom
1.0x
Max consecutive shots
30
Full reload time
2200ms
Magazine dump simulation
Standing cone of fire
Base min / max spread
2.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.0° / max 7.0° Moving min 2.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.1°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouching cone of fire
Base min / max spread
1.5° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 1.5° / max 7.0° Moving min 1.5° / max 7.0°
Pellet spread
0.0°
Bloom
0.1°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Running cone of fire
Base min / max spread
2.5° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.5° / max 7.0° Moving min 2.5° / max 7.0°
Pellet spread
0.0°
Bloom
0.1°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Sprinting cone of fire
Base min / max spread
5.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 5.0° / max 7.0° Moving min 5.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.1°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Falling long cone of fire
Base min / max spread
7.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 7.0° / max 7.0° Moving min 7.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.1°
Recovery
No recovery
Grow rate
50.0°/s
Crouch walking cone of fire
Base min / max spread
2.0° / 7.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.0° / max 7.0° Moving min 2.0° / max 7.0°
Pellet spread
0.0°
Bloom
0.1°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Fire mode: Projectile ADS
Basic information
ID
81237
Type
Projectile
Is ADS
True
Detect range
40.0m
Move / turn multiplier
0.5x / 1.0x
Zoom
1.35x
Max consecutive shots
30
Full reload time
2200ms
Magazine dump simulation
Standing cone of fire
Base min / max spread
0.1° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.1° / max 3.0° Moving min 0.1° / max 3.0°
Pellet spread
0.0°
Bloom
0.05°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Crouching cone of fire
Base min / max spread
0.1° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.1° / max 3.0° Moving min 0.1° / max 3.0°
Pellet spread
0.0°
Bloom
0.05°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Running cone of fire
Base min / max spread
0.25° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.25° / max 3.0° Moving min 0.25° / max 3.0°
Pellet spread
0.0°
Bloom
0.05°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Sprinting cone of fire
Base min / max spread
2.0° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 2.0° / max 3.0° Moving min 2.0° / max 3.0°
Pellet spread
0.0°
Bloom
0.05°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Falling long cone of fire
Base min / max spread
3.0° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 3.0° / max 3.0° Moving min 3.0° / max 3.0°
Pellet spread
0.0°
Bloom
0.05°
Recovery
No recovery
Grow rate
50.0°/s
Crouch walking cone of fire
Base min / max spread
0.15° / 3.0°
Standing / moving multipliers
1.0x / 1.0x Standing min 0.15° / max 3.0° Moving min 0.15° / max 3.0°
Pellet spread
0.0°
Bloom
0.05°
Recovery
20.0°/s after 0ms
Grow rate
50.0°/s
Attachments
Default Back Sight (default)
No listed effects
Default Front Sight (default)
No listed effects
Default Magazine (default)
This is the default magazine
No listed effects
Flash Suppressor
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
676
SetDirectly
1
StatId
FireMode.EffectGroup
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
0
StatId
FireMode.RecoilMagnitudeModifier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
15
StatId
FireMode.FireDetectRange
Short Barrel
This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
PcntAddend
20
StatId
FireMode.RecoilMagnitudeModifier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
0
PcntAddend
-40
StatId
FireMode.CofRecoil
Suppressor
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner, and bullet velocity is reduced by 15%.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
32100
SetDirectly
1
StatId
FireMode.EffectGroup
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-5
StatId
FireGroup.ProjectileDamageFallOffStart
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-20
StatId
FireGroup.ProjectileDamageFallOffEnd
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-0.15
StatId
FireGroup.ProjectileSpeedMultiplier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
0
SetDirectly
1
StatId
FireMode.FireDetectRange
action
Modify the given character flag
Operation (see tooltip)
0
ModifyValue
1
Persist
1
OneShot
0
CharacterFlagKey
BlockSpotOnDamageTaken
Darklight Flashlight
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment.
Effects
action
Set Character Status
CharacterStatus
40
Recoil Stabilizer
A recoil stabilizer increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-25
StatId
FireMode.RecoilAngleMax
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-25
StatId
FireMode.RecoilAngleMin
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
150
StatId
Weapon.EquipTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-25
StatId
FireMode.RecoilHorizontalTolerance
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-25
StatId
FireMode.RecoilHorizontalMin
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-25
StatId
FireMode.RecoilHorizontalMax
Laser Sight
A laser sight increases the user's hipfire accuracy by 33%.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
0
Addend
-0.33
StatId
FireMode.CofMinScalar
Burst Stabilizer
A burst stabilizer reduces the vertical recoil of the first shot in a burst by 60%, but increases the side to side recoil of a weapon by 10%.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
10
StatId
FireMode.RecoilHorizontalTolerance
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
10
StatId
FireMode.RecoilHorizontalMin
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
10
StatId
FireMode.RecoilHorizontalMax
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
PcntAddend
-60
StatId
FireMode.RecoilFirstShotModifier
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
1
StatId
FireMode.RecoilShotsAtMinMagnitude
Soft Point Ammunition
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
5
PcntAddend
0
EquipSlot
0
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireGroup.ProjectileDamageFallOffStart
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
-0.1
PcntAddend
0
EquipSlot
0
Loadout Slot Id
0
Force Skip Effect Target
0
StatId
FireGroup.ProjectileSpeedMultiplier
Corona O3.4 (3.4x)
The Corona O3.4 is a magnified target acquisition optic suited to open-field combat.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.536
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2.05
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.02
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1.3
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0002
StatId
FireMode.FirstPersonOffsetX
Corona O3.4 (3.4x) - T-Dot
The Corona O3.4 is a magnified target acquisition optic suited to open-field combat.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.3215
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2.05
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.02
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.1
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0002
StatId
FireMode.FirstPersonOffsetX
Corona O4 (4x)
The Corona O4 uses a slightly stronger magnification than its 3.4x predecessor, and simplifies target acquisition at mid to long range.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.535
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2.65
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.02
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.15
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0002
StatId
FireMode.FirstPersonOffsetX
Corona O4 (4x) - Purple Dot
The Corona O4 uses a slightly stronger magnification than its 3.4x predecessor, and simplifies target acquisition at mid to long range.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.519004
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
2.65
StatId
FireMode.DefaultZoom
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.02
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.0999999999999996
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0002
StatId
FireMode.FirstPersonOffsetX
HS/NV Scope (1x)
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
8.5
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.CanSteadySway
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0108
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.39
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
49
SetDirectly
1
StatId
FireMode.ReticleId
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
3
SetDirectly
1
StatId
FireMode.FullScreenEffect
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.HideWeapon
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.75
StatId
FireMode.SwayAmplitudeX
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
12
StatId
FireMode.SwayPeriodX
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.25
StatId
FireMode.SwayAmplitudeY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
4
StatId
FireMode.SwayPeriodY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.25
StatId
FireMode.SwayInitialOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
1
StatId
FireMode.CanSteadySway
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
100
StatId
Weapon.ToIronSightsAnimTime
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
-1
Addend
100
StatId
Weapon.ToIronSightsTime
Lyra R1 (1x)
Lyra's open diamond reflex sight gives Sovereignty soldiers clear vision on close range targets without reducing awareness of flanking threats.
Effects
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
0.03
StatId
FireMode.FirstPersonOffsetZ
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.015
StatId
FireMode.FirstPersonOffsetY
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.5
StatId
FireMode.ArmsFovScalar
action
Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All
-1
Key2 (fire mode index) -1=All
1
Addend
-0.0002
StatId
FireMode.FirstPersonOffsetX
Lyra R2 (2x)
The enhanced zoom Lyra reflex provides clear vision in close engagements, and enough magnification to retain precision at medium range.