weapon image

AF-41 Hacksaw

Known for its lethality in close quarters, the automatic AF-41 Hacksaw's high rate of fire gives it an advantage for point defense scenarios. NC use only.



Basic information

Item / weapon ID 16025 / 29007
Faction New Conglomerate
Category MAX AI right
Move / turn multiplier 1.0x / 1.0x
Equip / unequip time 500ms / 1000ms
To / from ADS time 0ms / 0ms
Sprint recovery time 500ms

Fire groups

Ammo
Clip size / total capacity 12 / 108
Ammo per shot / shots per clip 1 / 12
Short / long reload time 2000ms / 2000ms
Block auto False
Continuous False
Direct damage
Pellets count @ damage 5 @
75 before 5.0m,
40 after 15.0m
Damage per shot 375 before 5.0m,
200 after 15.0m
Resist type Small arm
Location multipliers 1.5x on Head
0.9x on Legs
Direct damage effect
resist_type Small arm
target_type Any
action Damage Falloff
Max Damage 75
Max Damage Range 5
Minimum Damage 40
Min Damage Range 15
ShieldBypassPcnt 0
Projectile
Flight type Ballistic
Speed 300.0m/s
Gravity 11.25
Life time / max range at base speed 1500ms / 450.0m
Timing
Type Automatic
Shots per minute 218 RPM
Refire time 275ms
Fire duration 0ms
Delay 0ms
Charge time 0ms
Recoil
Min / max rotation -0.1° / 0.1°
Min / max vertical 0.2° / 0.2°
Standing / crouched vertical increase No vertical increase
First shot vertical multiplier 1.0x
Min / max horizontal No horizontal recoil
Min / max horizontal increase No horizontal increase
Horizontal tolerance / max horizontal deviation No horizontal tolerance / ∞°
Recovery 7.0°/s after 0ms
Standing cone of fire
Base min / max spread 0.0° / 1.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.0° / max 1.0°
Moving min 0.0° / max 1.0°
Pellet spread 2.5°
Bloom 0.5°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Crouching cone of fire
Base min / max spread 0.0° / 1.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.0° / max 1.0°
Moving min 0.0° / max 1.0°
Pellet spread 2.5°
Bloom 0.5°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Running cone of fire
Base min / max spread 0.5° / 1.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.5° / max 1.0°
Moving min 0.5° / max 1.0°
Pellet spread 2.5°
Bloom 0.5°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s
Sprinting cone of fire
Base min / max spread 5.0° / 5.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 5.0° / max 5.0°
Moving min 5.0° / max 5.0°
Pellet spread 2.5°
Bloom 0.5°
Recovery No recovery
Grow rate 50.0°/s
Falling long cone of fire
Base min / max spread 7.0° / 7.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 7.0° / max 7.0°
Moving min 7.0° / max 7.0°
Pellet spread 2.5°
Bloom 0.5°
Recovery No recovery
Grow rate 50.0°/s
Crouch walking cone of fire
Base min / max spread 0.25° / 1.0°
Standing / moving multipliers 1.0x / 1.0x
Standing min 0.25° / max 1.0°
Moving min 0.25° / max 1.0°
Pellet spread 2.5°
Bloom 0.5°
Recovery 20.0°/s after 0ms
Grow rate 50.0°/s

Fire group: Auto

Basic information

ID 7506
Transition time Instant
Magazine dump simulation
magdump simulation
Shots to kill ranges simulation
shots to kill simulation

Fire modes

Fire mode: Projectile Hipfire
Basic information
ID 8014
Type Projectile
Is ADS False
Detect range 40.0m
Move / turn multiplier 1.0x / 0.75x
Zoom 1.0x
Max consecutive shots 12
Full reload time 2000ms
Magazine dump simulation
magdump simulation

Attachments

Extended Magazine

Increases the amount of ammunition in each magazine by 2.
attachment image

Effects

action Modify Weapon Stat
Key1 (fire group index or ammo slot) -1=All -1
Key2 (fire mode index) -1=All -1
Addend 2
StatId AmmoSlot.ClipSize